Simplified Rotation
Newer players may wish to run the grandmaster along with the Radiance build. This trades the temporary 25% modifier from for a permanent 15% modifier. The rotation is very similar, but you no longer use and can cast the skills named in the Spear of Justice Burst section off cooldown instead.
Spear Rotation
Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:
- gains increased healing and applies to allies you pass through, as well as dealing more damage and applying to enemies.
- deals more damage, applies Blindness to enemies, and grants and to allies.
- hits two additional times and heals allies that it removes conditions from.
In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while gains no extra benefit from Illuminated, it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you.
Given that all your main skills on spear apply Illuminated, practically speaking all you need to ensure is that you use at least one of your 2-4 skills every five seconds when is not active. The easiest way to maintain it is via as it an ammunition skill with low cooldown.
The most important skill to Illuminate is .
The following rotation assumes the Radiance traitline with is used (if using just ignore references to ). It gives a basic structure for each section, but your utility skills will change place each loop:
- and should be used off cooldown as high priority as they provide damage buffs.
- should be not be allowed to reach max stacks. As an ammo skill, you can be flexible with when you use it, but try to line it up with the buffs from or .
- and are best used to extend the buff from . Try to use them at the end of the autoattacking section on each weapon if is not used. Use as a preference as it deals good damage. Either can be saved for utility if desired though.