Skill Variants
Healing Skills
The choice of heal skill is very open. We recommend
治疗炮台 as it is simple to use, provides very high healing, and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to generate even more healing (See: Guide are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
Other options can be considered:
医疗包 large heal with
自我包扎. The kit also has condition cleanse, extra heal plus a water field, and defensive boons.
自动除颤 - helpful to negate a big attack or a oneshot, but poor healing if it doesn't, and has a helpful 2 second stun on the toolbelt skill
静电冲击.
Utility Skills
投掷地雷 is great for damage and crowd control, there's no need to ever replace it.
炸弹包 requires a bit of skill to use to be constantly switching in and out of it, but provides good damage. Can be replaced if you hate Engineering Kits.
手雷包 requires a bit of skill to use to be constantly switching in and out of it, but provides good damage. Can be replaced if you hate Engineering Kits.
Other alternatives are:
U型试剂 - a good stun break and boon generation.
火箭飞靴 - for getting around faster. But provides no damage.
喷火器 - for tagging mobs in group events with
烈焰喷射.
- If you need extra crowd control (though Throw Mine already deals a lot) you can use
小型冲锤.
C型试剂 - massive condition removal and heals per existing boon.
Elite Skills
We recommend
空投补给 for its AoE stun and damage. Amazing except for its long cooldown. The toolbelt skill,
医疗空投, cleanses all conditons when first used and then leaves health packs in the area.