This is a test build. You may comment and rate it.
Focused on: Support, Sustain and Crowd control
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Hard
This build was last updated on May 11, 2025.
This is a test build. You may comment and rate it.
Focused on: Support, Sustain and Crowd control
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Hard
This build was last updated on May 11, 2025.
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Weapons
A PvP support Firebrand build focusing on healing, cleansing, and boon sharing, as well as crowd control. Generally considered to be one of the hardest support specializations to play due to the high number of available skills and resource management. However, this makes the build excellent for adapting to any situation when played well. It's worth noting that personal survival can be more difficult than on the Core version due to the lack of
专注复苏 and overall healing/cleanse/boons may be worse than on the more traditional Firebrand build.
Amulet
Rune

Elite specialization basics
Each Virtue skill is now a tome with 5 unique skills inside.
Tomes have no cooldown, so you can swap in/out of them at will. Passive Virtue effects still go on cooldown (turning the icon red until they recharge) and effects which trigger on Virtue activation share a cooldown with the Virtue passives.
Tome skills cost pages; you generate 1 page every 8 seconds. Pages are a shared resource between all your tomes, so spend them carefully and don't waste them on skills that won't have much of an impact in the moment.
Settings
Healing, Damage Mitigation
冰川之心. heals you and nearby allies whenever you disable, immobilize, or chill an enemy. A lot of your healing comes from spamming crowd control effects to proc this trait while keeping enemies locked down (therefore preventing them from dealing as much damage). See the Crowd Control section below for more details.
勇气圣书 focuses on preventing and mitigating damage.
focuses on healing and cleansing conditions.
The end of your dodge roll heals you and nearby allies for a decent amount, so try to dodge into allies when you can.
Condition Cleansing
is the go-to skill for cleansing conditions.
makes your Shouts convert a condition into a boon.
, , and are Light fields; try to combo them with (or possibly Chapter 2 Igniting Burst) for some AoE cleansing.
Chapter 4 Stalwart Stand (the 4th skill in ) is also a Light field and is a group stun break that provides to help deal with non-damaging conditions (including ).
provides you and nearby allies with and whenever you disable, immobilize, or slow an enemy (sadly, does not count).
Crowd Control
In addition to slowing down or disabling your enemies, your goal is to proc and as much as possible. This will keep your allies healed up, dealing more damage, and immune to enemy soft CC. With , you'll feel like a walking !
causes your Shouts to inflict nearby enemies with , which in turn procs . Why should Warriors have all the fun?
chills and procs . It is also a Blast finisher.
(with ), , , , , , Chapter 3 Heated Rebuke, and Chapter 2 Daring Challenge all proc both and . Dare your foes to bring enough !
General
Your role is to go wherever the teamfight is and keep your team alive. Avoid duels or sidenoding as much as possible.
Play proactively and aggressively! This build can't react as quickly as some other support builds out there due to the long cast times, so think ahead and try to anticipate your opponents' moves. You also can't heal from afar as well as some other builds, so position carefully and try to stay in the middle of the fight to get the most value from your skills. Keep your enemy on the back foot and maintain tempo advantages because big mistakes will be harder for you to recover from.
Your main weakness is personal survivability, so be ready to pivot to protecting yourself if you become your enemy team's focus target.
is your primary stunbreak and it also affects allies! As it grants , you can use it to safely execute a finisher during a fight or to protect an important skill cast (such as ).
focuses on damage but can still be worth using.
is quite versatile:
Just before the start of the game, stack on your allies by casting , Chapter 4 Shining River, and Chapter 3 Azure Sun.