A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on , so it prefers long-phased, stationary encounters. It provides very high uptime, and Elixirs offer decent self-buffing options too.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them.