This is a test build. You may comment and rate it.
Focused on: Strike damage and Sustain
Designed for: WvW Roaming
Expansions required: End of Dragons builds Janthir Wilds builds
Difficulty: Easy
This build was last updated on June 28, 2025.
This is a test build. You may comment and rate it.
Focused on: Strike damage and Sustain
Designed for: WvW Roaming
Expansions required: End of Dragons builds Janthir Wilds builds
Difficulty: Easy
This build was last updated on June 28, 2025.
This Cele Harbinger build focuses on boosting both the damage and survivability of minions by sharing extra life steal and boons with them. It's a more bursty yet still fairly high sustain take on MM Necro for WvW roaming.
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To be added.
Variants
难恕之敌 could significantly increase your sustain, but at the same time decreases that of your minions since you'll no longer be able to share your elixirs with them.Relics
- the added helps your CD recovery, which is especially useful if your minions got killed. Endurance regen food is highly recommended with this relic.
- adds an extra minion to the build. While the Jagged Horror is weak, it does synergize with all of your minion related traits including the condi transfer and extra carapace stacks. The biggest downside is the CD on the relic - the Jagged Horror can only be summoned once every 2 minutes, which makes it lose value in longer fights (especially if it dies early).
Food
- mix of defense and offense, providing damage reduction and all-around stat boost.
or (whichever is cheaper) - armor ignoring damage procs that also heal you with synergy on top.
- active damage mitigation through better access to dodging.
Utility

