Facet of Nature
自然多面体 is the profession mechanic of the herald. Activate it to consume 2 energy pips to pulse an effect depending on your channelled legend to yourself and nearby allies. On Glint, this provides +20% boon duration. On Shiro, it provides a small amount of life stealing. On Jalis, it reduces damage taken by 10%.
The facet can be consumed for an additional effect. On Glint, it increases the duration of existing boons on yourself and nearby allies by 2 seconds. On Shiro, it removes 2 boons from nearby enemies. On Jalis, it provides Stability.
Quickness and Facets
The key to this build is to maintain permanent
急速 from
高尚慈悲 by having an upkeep cost of 6 or higher. When channelling Glint, the best combination for this is
自然多面体,
黑暗多面体, and
力量多面体.
- In
传奇刺客姿态, maintain
压倒优势.
- In
传奇巨龙姿态:
- Always maintain
黑暗多面体 for
激怒 which also activates
怒火迸射. Only consume it if you need the stun break.
- Maintain
力量多面体 for
威能 generation. In short fights, it can be consumed for a small damage buff.
- Maintain
自然多面体. Its passive effects are decent. It can be consumed in Glint to save energy in Shiro, but then you will need to activate other Facets when you return to Glint to maintain an upkeep cost of 6 or more.
圣光多面体 is not worth maintaining since regeneration is extremely weak in dps gear. Only maintain it if Facet of Nature is on cooldown and you need the upkeep cost. Only consume it when under much pressure.
元素多面体 should be consumed off cooldown for damage unless you need the upkeep cost if Facet of Nature is on cooldown.
混沌多面体 consumes too much energy, only use it if your other Facets are on cooldown and you need the upkeep cost. Consume it if you need crowd control.
As with all revenant builds, you have to swap legends pretty much off cooldown for energy by pressing F1. When you swap legends in combat, you start at 50 energy.
Damage
- This build maintains permanent and on itself and nearby allies. You will also provide about 12 to allies while you will easily maintain 25 stacks on yourself due to .
- Our main damaging weapon is Greatsword, use all skills except , save it in case you need an emergency block. Try to not interrupt auto-attack chains.
- If using Swords, use , , and .
- Watch energy in , do not consume all your energy, you want to maintain .
Defense
- converts all damage to healing, but watch its long cooldown.
- can be used for uptime.
- Both Greatsword and Staff have channeled blocks.
- heals you for a percentage or your critical strike damage.
- Consider for a relatively small DPS loss but a massive boost to personal sustain.
- Use if you need condition cleanse.
- can replace to trade damage for more defense.
- provides passive damage reduction.
- provides for yourself and allies.
- provides heavy CC
- is a fantastic heal that cleanses conditions
- breaks stun and provides significant damage reduction.
- In rare circumstances, it may be beneficial to use for as a powerful projectile block. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged, and the upkeep cost of it is massive.
Crowd Control
We lose a lot of damage by swapping to Staff for , so it should be a last resort if we absolutely need to break a bar. On encounters with a very early breakbar, opening on Staff with and using into can be beneficial.