This is a test build. You may comment and rate it.
Focused on: Strike damage and Roaming
Designed for: PvP Conquest
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Hard
This build was last updated on May 18, 2026.
This is a test build. You may comment and rate it.
Focused on: Strike damage and Roaming
Designed for: PvP Conquest
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Hard
This build was last updated on May 18, 2026.
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This build is centered around stealthing and then using
光能爆破's ability to turn Overheat into a oneshot. Additionally, this build focuses a lot on mobility and has a decent amount of crowd control.
Sigils
Rune
Relic
Holosmith Basics
General
While this build lacks survival, it has a lot of mobility which it can use to escape any unfavorable fight. Mobility comes from:
This build severely lacks condi cleanse. and are your only condi cleanses.
is a stunbreak and provides stability thanks to .
Using before can be used as an offensive way to ensure your Slick Shoes actually lands on your opponent.
makes a lesser trigger twice when you use . These goggles are buffed by .
This build is best used on enemies that are capturing nodes or other map objectives. While it can be used in teamfights, enemies will already be using a lot of dodges, blocks, aegis, healing, and revival skills that can make it harder to get value.
Typically start matches by oneshotting the enemy at the far node. To do this, preheat before the starting gates open and enter stealth about halfway to the node. Most of the time, it is possible to reach the far node before the opponents cap it.
While this build struggles in 1v1 scenarios, the idea is to oneshot the opponent and end the fight before they have a chance to use a single skill. Oneshotting is explained below:
Preheating
Stealth
This should give you around 13 seconds of stealth after finishing the combo.
Since bombs have a large range and damage enemies, any enemy who walks near you and into your bombs as they detonate will reveal you.
A few skills can be seen by opponents even when you are in stealth. The important ones are which leaves an explosion on the ground when used, and which leaves a hexagon on the ground when used. Try to avoid or hide these behind walls when in stealth or enemies will see you approaching.
Oneshot
In order to kill almost any player no matter their health, the following four attacks need to land at the same time:
When preheated, stealthed, and ready, enter photon forge with and use to overheat. Once you are back on your spear weapon set, use to get close to your enemy and deal additional damage.
If you are preheated to 100% heat, you can't use before you overheat. If you are only preheated to around 90%, won't overheat you. This is why it's important to aim for about 95% of the heat bar while preheating.
triggers when you first attack an enemy in battle and when you first attack an enemy after you dodge. Since this oneshot attack hits on the first time you attack the enemy in battle, will always hit with your oneshot.
triggers in 2 parts. The first part deals very little damage. Since you will use this skill to overheat, it's important that the first part doesn't hit anyone near you or it will reveal you. Then, the second part, which deals the majority of the damage, will hit at the same time as Overheat and .
This oneshot can miss if used on a tanky guardian with aegis.
This oneshot can miss if used on a necromancer in shroud.
This oneshot can miss if you are hit with cc before devastator lands. To ensure it lands, use for its stability.