Adrenaline
Paragon relies on adrenaline to generate its primary boon. is a great skill for immediately maxing this resource.
Adrenaline
Throughout the rotation, you will need to be hitting the boss to build up adrenaline while also making good use of skills and traits that generate more:
- (staff) generates five if you hit an ally other than yourself.
- (staff) generates 10.
- (mace) generates six if allowed to channel fully, or three if is used early.
- , and all provide some from their echoes, which can be doubled up with .
- passively generates two every three seconds.
- generates five every time you Weapon swap.
- (if using) refunds 33% of the cost of a burst skill.
In general, you shouldn't need to bring specific utility skills for extra adrenaline, as and/or should generate plenty extra.
Boons
Heal Paragon has the ability to provide every boon in the game, and the vast majority with permanent uptime.
Alacrity
Activating a Chant generates a good chunk of . Strictly speaking, you can maintain 100% uptime by using off cooldown, but it is worth throwing in the occasional as well to provide some padding. This leaves free to be saved for .
Aegis
This is provided on-demand with or . It is also applied by , but as this skill is required for permanent uptime, it is less available.
Fury
Fury is essentially free from (staff) and .
Might
generates ~17 stacks, and you should get an extra ~8 from triggering. (staff) provides some more, and if this is still not enough, you could get more by taking or .
Protection
(staff) and together provide permanent . Without , you should rely on .