Core mechanics
恐惧 is a key mechanic of this build. Inflicting fear on an enemy grants
急速 and
激怒 to you and inflicts
冰冻 on enemies, thanks to
恐惧 and
恐惧寒栗. Review your sourcess of Fear and use them all aggressively on cooldown. No Concentration or boon duration is needed for 100% uptime on
急速,
激怒, 25x
易伤, and 25x
威能 (from hitting Chilled enemies), as long as you're casting all five
恐惧 skills on cooldown.
冰冻 inflicts 4x
流血 and
易伤 thanks to
致命冰冻 and
破甲冰冻. Besides Fear, there are three abilities, one whirl combo, and two passive traits that Chill (
死亡冰寒,
冰冻新星). Use these to fill gaps between
恐惧 skill cooldowns.
Critical Hits inflict
流血 directly from the trait
倒刺精准 and
超级大地法印. Critical Hits against Chilled targets cause a
冰冻新星 explosion that
冰冻s and
流血s nearby targets. Gain
威能 from hitting enemies that are Chilled, hitting enemies that are below 50% health, or autoattacking enemies while in Reaper's Shroud.
Weapon Notes
Sword/Sword
Mainhand sword autoattack stacks
流血 faster than any other weapon with this build, even Scepter. Sword autoattack inflicts
冰冻 on the third attack of the chain. Each Chill inflicts 4x
流血. Sword's autoattack chain takes 2.08s to complete, or 1.39s under
急速 (2.08s/1.5=1.39s). [4x Bleed]/[1.39s] = 2.88 Bleed/second. Offhand Sword also contributes to Bleed stacking by inflicting both
恐惧 and
冰冻, along with
易伤 and
威能. All sword attacks cleave and pierce, hitting up to five enemies, giving a high chance to proc
冰冻新星.
Scepter/Warhorn
Scepter inflicts
流血,
中毒 and some
折磨, and is greatly improved by
诅咒萦绕. This trait increases the base duration of Scepter conditions, enabling Scepter Bleeds to exceed the 100% duration cap. Scepter's slightly slower autoattack chain and lack of
冰冻 application mean it does not stack Bleed quite as fast as Sword. Scepter's autoattack chain completes in 2.4s, or 1.6s under (2.4s/1.5=1.6s). The full chain inflicts 3x Bleed (one per attack). [3x Bleed]/[1.6s] = 1.875 Bleed/second. Lingering Curse also changes skill 3 from single target into an AoE boon corrupt skill . Warhorn is taken for the of .
Alternative weapons
Pistol/ Torch is a condition weapon set that focuses on , , and , rather than , , and . Pistol gains an additional with , but loses the boon corrupt that both Scepter 3 and Sword 3 provide. Pistol's autoattack bounces between three enemies, providing more AoE condi cleave than Scepter's single-target autoattack, but less than mainhand sword's 5-target autoattack. Torch gains some AoE knockdown CC, but loses the crucial offhand this build is based around. However, pistol #2 Weeping Shots with Quickness provides good single target condi burst, and can be used in place of Scepter for that if needed. Both require Weaponmaster Training from Secrets of the Obscure.
Greatsword lacks access to which may cause gaps in uptime. But it gains which, when combined with the Curses trait , can rapidly stack -> -> . Greatsword's autoattack inflicts on the third attack. It takes 2.88s to complete, or 1.92s with (2.88s/1.5 = 1.92s). [4 Bleed]/[1.92s] = 2.08 Bleed/second, slower than Sword autoattack chain, but faster than Scepter. Though Greatsword auto can hit up to 3 targets, potentially proc'ing on them, spreading AoE Bleed faster than single-target Scepter but slower than 5-target Sword. Finally, is a strong AoE pull that groups together many monsters, or damages breakbars.
Spear also lacks access to but includes a on its autoattack chain. Its autoattack chain completes in ~2.4s, or 1.6s under Quickness (2.4s/1.5 = 1.6s). [4x Bleed]/[1.6s] = 2.5 Bleed/second, slower than Sword but faster than Scepter. Spear also hits 3 targets, potentially proc'ing . Spear has an additional Chill on its fourth skill and on its third skill. Spear requires the Janthir Wilds expansion and either Lowland Spear Training or Lowland Spear Unlock.
Staff is the only other weapon besides Warhorn and offhand Sword with a skill. It provides burst damage from range, but it deals low sustained damage. Sword/Sword is more effective at stacking due to its faster attack speed, cleave, and pierce. Not recommended for PvE, but useful in WvW zergs.
Damage
Rotation Opener
With our opener we're aiming for two quick Fears from Spectral Ring and the weapon skill. Open from 900 range or closer with Sword/Sword:
- on top of enemy
- ->
- ->
If using Staff:
- on top of enemy
-
-
-
If using Greatsword:
-
- on top of enemy
-
-
Close to within melee range, then cycle through Fear and Chill skills:
-
-
-
- Weapon Swap to Scepter/Warhorn
-
-
- Enter
- -> : Double tap for a quick AoE . Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable.
- -> : Ice Field + Whirl Finisher spreads massive amounts of and .
- -> -> : autoattack in Reaper's Shroud for a few seconds for Crits to cause a explosion and to allow Fear cooldowns to reset.
- Exit Reaper's Shroud, attack with Scepter (single target) or Sword (AoE) until Fear cooldowns reset, then repeat the rotation.
Defense
Defense mainly comes from constant disabling enemies, and permanent increasing their ability cooldowns.
- Sidestep and walk or dodge out of enemy attacks.
- Constant prevents incoming damage.
- Permanent reduces the rate of incoming damage.
- prevents critical strikes and causing glancing blows (50% of normal damage).
- causing the enemy's next attack to miss.
- is as a second health bar and has a natural 33% damage reduction.
- provides and further reduces damage taken.
- Use in condition heavy fights. If more is needed, run , , and/or the trait .
- provides , s, and s.
- Sword skills 1, 3, 4 heal a little bit, along with Warhorn 5.
- Scepter 3 and Sword 3 can corrupt boons on enemies. Use them to remove , , or on powerful enemies.
- If using Staff, cleanses your conditions.
- If using Greatsword, spreads AoE .
Crowd Control
Breakbar damage happens naturally by cycling through the Damage rotation. The strongest breakbar abilities are and . Omit those from the damage rotation if needed to reserve them for active breakbar phases, but both are on relatively low 30s cooldowns and generally don't need to be conserved.
- Sword - 1.5 seconds of .
- Warhorn - 1 second of .
- Utility - 2s of .
- Reaper's Shroud ⇒ - 1 second of .
- Reaper's Shroud - 1.5 seconds of .
- Elite skill - 2 or 3 seconds of , plus with .