Boons
Simply using the following skills on cooldown will maintain 20
威能 and permanent
敏捷 for your party:
The remaining might can be covered by the Scepter autoattack chain and ally-targeted
异世链接.
Your output of
激怒 is primarily covered by
无尽仇恨, and can be supplimented by ally-targeted
异世链接 when you can not hit the boss.
You provide
保护 through using Legendary Renegade skills via
人人为我,
茂盛特使, and empowered
慰藉屏护.
You provide 10 seconds of
再生 when swapping to
传奇半人马姿态 via
灵魂增益. However, you have to waste energy on
净化精华 to provide permanent regen, which is usually not worth doing if there are no conditions to cleanse.
Legends
Legend Swapping
In general, you want to legend swap off cooldown to maintain
和谐咒唤 and reset your energy. As this build runs Invocation, this also provides an extra boon via and ideally you want to swap below 10 energy to gain the bonus from .
Healing
Whenever you swap to , you should drop on your allies to grant them lifesteal on their attacks. This skill will remain active where it's placed until you cancel it, run out of energy, or legend swap. Against bosses that move a lot, you can cancel the skill to reposition it.
On Staff, the final attack of the autoattack chain applies some healing in an area, while on Scepter the final hit of the auto chain applies barrier in a slightly larger area.
You should always be ready to spend energy on burst healing if required. Your burst heals, in order of energy efficiency, are:
- (Kalla) - a long-cooldown large burst heal with a low energy cost that also provides barrier when enhanced.
- (Shield) - a strong, cheap heal that also applies . The only downside is being locked out of Staff for 10 seconds, so your average healing will drop.
- (Staff) - this is cheap and has a low cooldown so you can use it any time your team's health dips.
- (Ventari) - an enourmous, but relatively costly heal. If empowered (see below), it heals even more and regenerates endurance to affected allies.
- (Staff) - heals about the same amount as Envoy of Exuberance but costs twice as much. This is most valuable as a condi cleanse.
- (Sceptre) - provides a small amount of AoE barrier (allow to channel fully)
- (Ventari) - a big, but expensive heal that also cleanses conditions and does CC. When empowered it provides lots of to allies. Its multi-functional nature means you're unlikely to use it for healing, but it's a nice bonus.
Legendary Centaur Stance
has a fairly unique mechanic attached to it. When swapping to this legend, you will gain a buff called Tranquil. This buff causes the next Legend skill you use to become "empowered", providing an enhanced effect and consuming the Tranquil buff.
This means you want to pay attention to the first skill you use in this stance:
- - Increases healing by 25% and regenerates Endurance.
- - Provides AoE .
- - Removes an extra condition.
- - Provides AoE .
If you need to access the empowered effects later in the rotation, using will destroy the tablet, and allow you to resummon it with , which in turn provides the Tranquil buff.
General Tips
- can be used to AoE blind trash mobs and block attacks.
- is a blast finisher and can be used with or another light combo field to clean a large amount of conditions.
- can be used before the tablet is moved, so that the healing effect occurs directly at the destination.
Crowd Control
Staff gives you access to one of the best CC skills in the game, . This skill hits up to 8 times, applying 150 Defiance Break per hit, potentially providing up to a massive 1200 Defiance Break total. will move you forward naturally, however, so to maximize hits on target that you can pass through, back away from your target slightly before using. Additionally, be careful using this skill near the edge of a cliff as you might end up falling off of it.
Additionally, each legend has one skill that can apply CC/Defiance Break:
- On , provides 600 Defiance Break.
- On , provides 300 Defiance Break.
- On , applies both and for 4 seconds, providing up to 500 Defiance Break over the duration.