This build can be modified to kite hands for Deimos while using and Plaguedoctor's stats, making it possible for the tank to run very low toughness.
Life force generation will be mostly handled by , , , and the myriad dying spirits and hands, so you don't need to worry about that. It's a tricky build to run, however, and requires some precise timing and practice.
For the hands themselves, you can very comfortably stack five of them; between the insane amounts of barrier and you can generate and , the damage from them is just actually not a problem.
- Try to always use just as the hands are spawning to get the full benefit of the and life force generation.
- Use your barrier skills and off-cooldown.
- You can start casting just after the fourth hand spawns to get out of the fifth and instantly get some barrier.
Now, the main problem is Mind Crush. The only way you have to deal with it is the from . However, that gets eaten by a single hit of the hands, and Mind Crush does overlap with them, so if you're getting hands just as Mind Crush is coming you will need to either have very precise timing about the damage ticks or to walk around a bit so that they hands don't have time to hurt you.
- With the this build provides you have two s per Mind Crush cycle, so use one to tank the Mind Crush and then the next one for some extra barrier and regeneration.
- Right after the instant-down of Mind Crush you will start getting ticking damage for 70% of your max HP which won't get reduced by . is your best healing tool for the heavy damage so stay in it for the full heal. will also heal you due to , as will because of .
Some more general tips:
- You can use and your staff's on the spirits that start spawning to kill Saul to get some extra regeneration for yourself. The hands themselves don't trigger Marks, though.
- If you're finding yourself not needing so much pure healing, taking can be a nice source of some extra barrier.