Your boon provision is slightly unconventional as those that come from target yourself, the three closest players to you (prioritising subgroup), and your tethered target. This means that you can provide boons to one player at long range, but if they are not in your subgroup then your group's boons will suffer as a result. If you wish to utilise this behaviour, it is best for the ranged player to be in the same subgroup as you.
Before the fight starts, you can select an allied player and them to create the tether. If you don't do this, it will randomly select a player when you use .
As long as you don't siphon another player, this will remain your target throughout the fight. You may also lose target if the ally moves too far away (or dies).
Rotation
If you're using a pistol offhand, ignore any weapon swaps below. It is also optimal to skip the Post-Shroud section in this case.
Opener
- If possible, precast (if using) such that you can immediately trigger it and place it a second time.
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- , and . These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms!
- if it's available.
- to start applying nice and early
Normal Shroud Loop
Most of the time when you enter shroud, you want to do the following loop:
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- until is off cooldown
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Use if it comes off cooldown between steps 1 and 4.
If you want to pad your uptime, you can stay in to get an extra . Ideally you don't do this if it would delay your damage cooldowns outside of shroud though.
Rest of the Rotation
The rest of the rotation has no strict skill order: