Players wishing for more information can find an exceedingly detailed guide here. Note that there are some small differences in build recommendations.
Alacrity
Thanks to the trait, every shroud skill you use provides AoE - to you, your tethered target, and the three closest allies. The tether is randomly applied to an ally within range whenever you , and will remain on that ally until you are 1200 units away from each other. A new target for the tether can be manually selected by targeting an ally and using on them. This is very useful to do before the fight starts, as you ideally want to use on enemies for the Shadow Force generation during combat.
Other Boons
Fury, Might and Vigor
100% uptime of these boons are provided by and (with the and traits).
Protection
is easily maintained by spamming on the group. Additional uptime is provided by the combination of and .
Regeneration
Your main source of is , and topped up with ally-targeted or .
Stability
and (with ) provide AoE . These are both used in your normal rotation, so encounter knowledge is key for ensuring you can provide it when needed.
Healing
Practically everything you do provides some measure of or healing:
- heals on every shadowstep, which applies to all your wells, (Sceptre/Pistol) and ⇒ (Sword).
- and heals and provides to allies that you .
- Thanks to , all your Shadow Shroud skills heal allies near your tethered target.
- If using , your remaining is converted into healing (and overhealing into ) when you .