Scepter Rotation
If you're using a pistol offhand, ignore any weapon swaps below. It is also optimal to skip the Post-Shroud section in this case.
As the third skill is variable, just ignore any skill casts that you don't have.
Opener
- If possible, precast
准备千针万箭 such that you can immediately trigger it and place it a second time.
蜘蛛毒液,
鳞爪毒液 and
千针万箭. These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms!
-
悲伤法池
暮光连技 x2
准备千针万箭 if it's available.
-
暮光连技
-
进入暗影帷幕
- Grasping Shadows
- Eternal Night
-
离开暗影帷幕
- Weapon Swap
暮光连技 x2
-
虹吸
Rest of the Rotation
The rest of the rotation has no strict skill order:
- You should enter Shadow Shroud as soon as it becomes available, and use one of the shroud loops below.
- If using
阿奇姆古物, use
思维冲击 off cooldown while in Shadow Shroud.
- Use
虹吸,
悲伤法池,
蜘蛛毒液,
鳞爪毒液,
准备千针万箭 and
同仇敌忾 off cooldown.
- Triggering
千针万箭 can be delayed if necessary, as the cooldown is only gated by preparing it.
- As
同仇敌忾 lasts for 24 seconds, it may be worth saving until the next phase of a boss if the current phase is about to end.
- Spam
暮光连技 to use up all your initiative.
- Try to finish autoattack chains if possible. Unusually, you have a lot of grace time between the chain skills to use other skills without cancelling the chain.
- If you have no other skills to cast, you can use to gain access to . The cast time is very long though, so be sure you won't have to delay other skills in order to finish it.
- Weapon Swap, and will all trigger and . These have a 9- and an 8-second internal cooldown respectively, so if you are able to track these cooldowns you can squeeze extra damage out of the rotation.
- If using two on-swap sigils, weapon swap immediately after exiting shroud.
- Otherwise just Weapon Swap off cooldown and hope for the best, being sure that you have less than 9 initiative to prevent wasting the effect of in case it triggers.
Normal Shroud Loop
Most of the time when you enter shroud, you want to do the following loop:
- Grasping Shadows
- Eternal Night
- Haunt Shot until Grasping Shadows is off cooldown
- Grasping Shadows
-
Use if it comes off cooldown between steps 1 and 4.
Short Shroud Loop
Sometimes you may end up going into shroud just before your utility skills come off cooldown. In this case, do a much shorter loop:
- Grasping Shadows
- Eternal Night
-
Spear Rotation
Spear is more complicated than other thief weapons as it employed a combo system where skills 2 and 3 each have three sub-skills that are classified as Lead Attacks, Follow Ups or Finishers. These flow together in order, with the active skills changing depending on where you are in the chain, and you can switch between 2 and 3 for different effects.
Additional complexity is added by your stealth attack, and skills 4 and 5, all gaining bonuses if they are used after a Finisher:
- regenerates 4 initiative
- grants a 10-second damage buff
- blocks additional attacks
If this isn't enough, will also count as a Lead Attack in this case, which means the next combo will skip the normal Lead Attack.
Rotation Explanation
The buff from is strong enough that we want to get it as soon as possible, but as it needs to follow a finisher (and cannot follow a stealth attack), we first do a basic combo of ⇒ ⇒ .
Your strongest weapon skill is as not only does it do great damage, it regenerates enough initiative to maintain a rotation without ever having to rely on autoattacks. Specter lacks a convenient way to access though, so must rely on (the Finisher' on skill 3). Hence your highest damage combo looks like ⇒ ⇒ ⇒ (though the first time round we replace with ). This combo is slightly shorter than the duration of , so the rotation has to be padded.
The best way of doing this is to use shroud skills. ⇒ is all that's needed to make the loop long enough to again. The cooldown of is too long to use every loop, so a non-stealth combo is used every other time instead.
To maximise the use of and/or , you can adjust the position of the Shadow Shroud section so that you enter it every ~10s rather than in a fixed position in the loop. This won't break your combo chains, but it does make it harder to track where you are in the loop. This is a moderate DPS gain over the looping rotation below.
Opener
-
-
- (if you precast it), and
-
-
- All Venom skills as soon as you're in combat - many encounters remove these as part of the boon strip at the start of the fight, but in some fractals this isn't the case and they can be cast earlier.
-
-
-
-
- Weapon Swap (only if using two spears with doom/geomancy sigils)
-
-
-
- ⇒ ⇒
- ⇒ ⇒
- ⇒ ⇒ ⇒
Loop
When your target is above 90% health, is stronger than .
- ⇒ ⇒ ⇒ x3 ⇒ ⇒
- Weapon Swap (only if using two spears with doom/geomancy sigils)
- ⇒ ⇒
- ⇒ ⇒
- ⇒ ⇒ ⇒
- Return to start of loop
- Use and your utilities off cooldown. You can do this without interrupting your combos, but be aware that the pulsing damage from will reveal you if you are stealthed. The cooldown starts when you place the trap though, so you have flexibility when you activate it.
Utility
CC
-
- can provide more reliable CC on encounters with extra targets (equivalent to 3 basilisk venom hits), or you want to pull targets together
- Mind Shock
- , if bringing offhand pistol
Support
All your Scepter skills and can be used with an allied target to provide them barrier and . This is a DPS loss, but can be used to save people if a healer isn't going to (particularly helpful on the tank).
General Tips
- Almost all your damage on Scepter can be done at range, but Eternal Night and Mind Shock are both melee range. If you are not in range to use them, either delay or skip them during the shroud loop.
- While in Shadow Shroud, incoming damage is absorbed by your Shadow Force rather than your health. If you believe an incoming attack will kick you out before finishing the full Shroud loop, it may be worth doing a shorter one instead.
- Avoid staying for too long in Shadow Shroud as the DPS from Haunt Shot is worse than that of Scepter, and you need to spend initiative to maintain stacks of .
- If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via just before a new phase starts.