The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: PvP Conquest
Difficulty: Easy
This build was last updated on June 07, 2025 and is up to date for the June 2, 2026 patch.
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: PvP Conquest
Difficulty: Easy
This build was last updated on June 07, 2025 and is up to date for the June 2, 2026 patch.
A core condition damage Thief build for PvP, designed to roam the map and quickly overwhelm targets with a wide variety of conditions.
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Weapon(over dagger/pistol)
Utility
Viable choices for the optional slot (or even over
暗影纹章):
毒蝎钩索 - adds much needed CC to the build and perfectly sets up melee skills like
阴影打击 or
隐秘突袭.
鳞爪毒液 - a bursty option that could also be shared with allies (including pets).
准备千针万箭 - AoE burst damage that can cover an entire capture point on some maps.
暗影传送门 - better map control.
Elite
This slot largely depends on personal preferences, every skill is viable to some degree:
Variants
隐秘潜行 trades condi cleansing for some defensive conditions, could be an option if you expect Power damage to be the bigger concern during a game.Runes
- optimial for damage. Can still rely on passive for mobility bonus.
- good stats and the the anti-condition aspect could help in mirror matchups, or against any other condi build in general.
Relics
- a relic that frequently applies several different conditions at once to serve as covers for your more important ones, while also slightly improving your damage.
- the healing reduction could help you wear down the more tanky builds, but doesn't really add more raw damage to the build as the build only has 1 CC skill by default.
General
Share your venom(s) with as many allies as possible, including pets and minions.
Use to move between capture points. Your job is to roam the map and +1 fights by bursting down targets who have no cleansing / no cooldowns left.
Stealing
Pistol/Dagger
Most of the damage in this build comes from the ⇒ chain and the occasional . You should spend most of your initiative on these skills.
is more of a niche skill. It could be useful for rooting targets in place, making it easier to land Shadow Strike, but you should try to do it without Bola Shot to save initiative whenever possible. Another thing you could do is root targets in place to make sure your brust doesn't miss, or that they don't catch up to you while spamming Repeater.
is okay for some ranged poking vs multiple targets if you can't get in range for Shadow Strike and don't want to switch to bow just yet.
provides relatively easy stealth access which could be followed up with . While this combo does less damage than the skill #3 spam, it costs next to nothing because of and could heal you for quite a significant amount through various Shadow Arts synergies.
Using in the middle of or makes these melee skills easier to land by improving their reach.
Dagger/Pistol
Utility weapon, secondary set
is a weak but fast condition damage option that can be used to finish of low health opponents.
on it's own is a spammable small cost mobility option which makes it very valuable for rotating when stealthing/initative isn't an necessity.
great gap closer which combos perfectly into . Will also apply .
- Short interruption shot which can used to prevent stops and revives when your team is around.
Use with to gain stealth, waiting untill the last moment to reactivate this stealth a 2nd time will reward you with another set of . This is the #1 skill for improving your survivabiliy. This allows you to move around the map and steathily capture points unseen.
Short bow
Utility weapon, secondary set
is a bit of a weak filler skill in this build that you can spam when weapon swap is on CD and you're out of initiative.
being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE .
provides access to some evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while d, but it's somewhat expensive.
Use on downed enemies especially if they are being revived - Poison decreases healing received by 33% which affects resurrecting speed and the initial strike interrupts foes.
is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.