Elite specialization basics
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Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
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Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
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When you're unleashed, your first autoattack is empowered. Hammer's turns into
无情回旋 while Mace's becomes
芽开成花. Unleashing yourself makes you deal more damage.
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Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
- F1 becomes
剧毒爆发
- F2 becomes
剥裂藤蔓
- F3 becomes
孢络尘雾
- Note: these unleashed pet skills share CD between pets, so pet swapping won't reset them.
General
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Hammer has 2 sets of skills - the left side of your bar changes based on whether you or you pet is the one currently being unleashed.
宠物觉醒 is the "default" state of the weapon. While your pet is unleashed Hammer skills are quite versatile. They deal decent damage, help with survivability (mainly through barrier stacking) and have some good CC skills.
游侠觉醒 focuses on damage and capitalizing on CC, as several skills deal bonus damage against disabled enemies.
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If you're new to the build it's completely fine to just stick with using Hammer skills while your pet is unleashed. The non-unleashed Hammer skills are powerful and far more loaded with effects while still dealing good damage. You'll lose a bit of burst but nothing major.
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Mace/Mace has its own mechanic called Nature's Strength.
- Every weapon skill (except for the first 2 skills of the autoattack chain) grants a number of Nature's Strength stacks.
- At 5 stacks you become enlarged, dealing extra damage while reducing the CD of your Mace skills.
- Mace skills have to hit something or else you'll get 0 stacks.
- The unleashed Mace auto also stacks Nature's Strength in case you've failed to build 5 stacks using skills 2-5, but this skill won't get a CD reduction at 5 stacks.
Doing damage
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Make sure that you're the one who's unleashed during Mace burst combos, not the pet. Not only does that boost your damage but also gives you when you CC an enemy. Hammer is a bit more complicated than that.
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Unleashed autoattacks are recharged whenever you swap weapons thanks to . Most people use these right after weapon swapping, after which they go on a 15s CD.
- Note: if you spend 15+ seconds on a set for some reason, don't expect the auto to automatically flip over. You must re-enter the unleashed state by unleashing your pet and then yourself in order to gain access to the unleashed ambush attack.
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Do your unleashed autoattack at least once per weapon swap.
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Whenever is applied to you your next attack's going to deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like . Sources of applications in the build:
- Disabling a foe to proc . Both weapon sets have access to CC skills.
- Using any survival skills such as .
- Swapping pets thanks to . This is instant and could even be used in the middle of casting skills to make them crit when they land.
- on Hammer (although this is hardly ever used).
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Mace/Mace is nothing complex, is your hardest hitting ability with the longest cast time so set it up with as it stuns targets. Using Oaken Cudgel in also gives you Quickness and more damage.
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For maximum damage on Hammer you need to make use of both unleashed states, as these play off of each other:
- Skills #3 and #5 on Hammer CC targets while your pet's unleashed.
- Skills #2 and #4 deal increased damage to CC'd targets while YOU are unleashed.
- With unleashing only having a 1s CD you can keep swapping back and forth between the two unleashed states based on what you want to combo.
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Even if you choose the simplified way of playing the build and stick to using Hammer skills while camping , you should at least use once after swapping to Hammer so you can use which is a high damage AoE skill.
Hammer combo example (keep your pet unleashed for a simplified rotation, skip the optional steps)
- to set up burst through CC.
- Optional - to make Wild Swing stronger against the knocked down target.
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- Optional - Unleash Pet if you used Unleash Ranger earlier
- for the Immob.
- . Optional - Unleash Ranger once again before the second part of the skill goes off for a 10% damage boost.
Mace burst
- The entire chain happens when you're unleashed. We need to be in the unleashed state in order to get from using CC skills.
- Optional - if you had to swap unleashed states and gained access to , use it. This will set up Oaken Cudgel nicely. This skill also deals heavy damage, you may consider swapping pets just before it goes off, as pet swapping gives you and Fury applications boost the damage of your next hit.
- for CC and hopefully a Moment of Clarity proc.
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Stealth stacking
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Pet swapping acts as a Blast finisher during combat thanks to . Being instant, you can have Smokescale place a under you (even while you're stunned), and swap pets for AoE stealth. This even works when you're downed - you may not see the pet UI but you still have full control over your pet. Dropping the field and swapping pets could prevent you from getting stomped.
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Smokescale's F2 is a combo field used for stacking:
- While your pet is Unleashed, Smoke Cloud is replaced by which is a Blast finisher. Dropping the field, unleashing the pet and pressing the same button again could make your pet combo Stealth for you on his own.
- Both weapon sets have combo tools for this field: on Hammer and on Mace. There's also the trait proc from .
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Stealth fields are always valuable on any team! Consider dropping this for allies before arriving to a fight so they can make use of the field too.
Sustain
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Both sets have some defensive skills but Mace comes out on top as it has cleansing, boons, CC and barriers.
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Dodge rolling applies , which also heals thanks to the trait .
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Survival skills cure 2 conditions and grant . can cleanse 4 as it triggers another Survival skill from .
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is one of your best survival tools but also one that has good synergy with your more offensive skills. Try to use multi-hit attacks like while this is active to reduce the CD of your elite.
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is both a stunbreak and an excellent skill for damage mitigation. If other stunbreaks are available feel tree to use this defensively for mitigation.
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Every unleashed pet skill can be used defensively, and itself grants you damage reduction.
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is an instant source of ranged via trait synergy that could also be used if you're CC'd or casting skills.
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applies but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
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destroys projectiles while the makes it easy for you to kite enemies caught in it.
Mobility
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Sky-Chak Striker's F2 can be used to stack , which you should do right before the gates open at the start of the game and whenever you're about to leave a capture point.
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Use the pet's , follow up with and .