Elite specialization basics
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Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements.
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If you swap to
火焰协调 fire becomes your primary attunement and weapon skills 1-2 are going to be fire skills. Afterwards if you switch to
空气协调 then air is now your primary attunement and fire's moved to secondary - now skills 1-2 are air and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements ⇒ fire + air for example is
等离子束.
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The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
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It's possible to attune twice in a row to the same element, and doing this with
空气协调 is going to be a part of your burst rotation.
General
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The build makes little to no use of
流水协调.
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Keep swapping in-and-out of
空气协调 repeatedly while roaming between capture points in order to maintain
迅捷.
- Note: attuning to air twice in a row doesn't give swiftness the second time.
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秘法爆弹 can be used defensively for the
目盲, or as a guaranteed crit to recharge Air. Alternatively, just toss it into your burst combos when you're fully attuned to air.
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炽焰巨剑's purpose is twofold.
- Mobility:
炽焰回旋 and
炽焰冲刺 are excellent movement skills that can help you disengage from fights if your defensive CDs ran out, or if you want to get to the other capture point as soon as possible.
- Cleave: AoE in the build is rather clumsy, except for and . Use these whenever you need to cleave down a downed enemy.
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is best used in earth for the .
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isn't interrupted when you change attunements. Starting the channel in air and swapping to any other attunement is an excellent way of recharging air through as this skill hits multiple times in a short period of time. This is also a great filler in general.
Burst damage
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This build bursts by rapidly unloading instant cast abilities on top of a channeled one.
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The 3 main channeled skills you're going to use in bursts are , and .
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All of your hard hitting abilities should go off after double attuning to .
Notable burst combos
These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.
From Fire primary Air secondary:
- ⇒ for the
- Cast and time it in a way that it goes off right after you've swapped to Air
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From Earth primary Air secondary:
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From Earth primary Fire secondary:
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Survival
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makes it easy to kite most specs. The from Water skills like helps too. Avoid melee as much as possible!
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CCs can be used for shaking off pursuers.
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Abuse spots on maps that break teleport skill pathing when the enemy team has Thieves, Revenants, and other such specs with teleports. Use the terrain to your advantage in general, it's very important for builds as squishy as this one.
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's barrier application is always useful.
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Swapping to Earth is a great way of instantly gaining , even when you're stunned.
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and provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks.
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and are your last resort defenses in situations where neither CC nor projectile denial will keep you alive. You should only use these when other options are either unavailable or not going to suffice.