Free-to-Play (F2P) Elementalist is an Open World build that uses fire and air attunements for strong strike damage, offering simple rotations and solid mobility for players wihtout expansions.
[&DQYfHykuJR90AAAATgEAAL4BAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]Free-to-Play (F2P) Elementalist is an Open World build that uses fire and air attunements for strong strike damage, offering simple rotations and solid mobility for players wihtout expansions.
Build Difficulty: ● ○ ○ ○ ○
Rotate between Attunements often to trigger your traits in the Arcane Trait Line:
will let you swap out and back into quickly. Swap to other Attunements, use their damaging skills and swap back to .
You should use your Scepter / Dagger set for Damage and your Staff for ranged tagging.
allows you to stay in most of the time, use this to dip into other Attunements and return to for Damage.
Your loop between Attunements could look like this:
Here you can find a list of your Damage skills and utility skills for each Attunement:





地动山摇 for blasting Might and Defiance Break
大地翻腾 for blasting Might***** Please note that no comment next to the skill name indicates it's used for Damage.
You can use
秘法波动 for the Damage, Defiance Break, and Blast Finisher.
风暴雕文 effects are different depending on the Attunement:
元素雕文 effects are different depending on the Attunement:
流水协调 has plenty of Healing and Condition Removal options:
You also Heal whenever you swap Attunement due to
秘法复苏.
Keep casting and Heal up naturally from
再生纹章. The more you cast, the more you Heal.
元素协调 generates boons when you swap Attunement:
风灵附体 grants you Superspeed when you attune to
空气协调. Use this to your advantage to catch up to foes...or to run away.
| Skill | Defiance Damage | Source |
|---|---|---|
疾风升流 | 232 | Dagger: 空气协调 |
地动山摇 | 200 | Dagger: 大地协调 |
秘法波动 | 200 per Charge | Utility |
冲击水流 | 150 | 元素雕文 in 流水协调 |
电击箭矢 | 150 | 元素雕文 in 空气协调 |
磁力激荡 | 200 | Alternate Utility: 地磁护盾 |
盾磁拉拽 | 150 | Alternate Utility: 地磁护盾 |
强风来袭 | 232 | Alternate Utility: 闪电巨锤 |
静电力场 | 200 on contact | Alternate Utility: 闪电巨锤 |
静电力场 | 200 when crossed | Alternate Utility: 闪电巨锤 |
飓风形态 turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.
Here's what you need to know:
残骸飓风 throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure
残骸飓风 projectile hits
尘埃冲锋 makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.Here's what's nice to know:
再生纹章 can be replaced when needed:
幻光恢复 for a strong Heal and enormous Condition Removal
元素和谐雕文 for a strong Heal and additional boons
秘法绚爆 for a Blast Finisher that scales Healing by the amount of enemies hit.
秘法波动 can be replaced when needed:
秘法护盾 for three Blocks and a Stun Break
大地护甲 for Stability, Protection and a Stun Break
电光火石 for mobility
净化烈焰 for Condition Removal
秘法爆弹 for Damage
闪电巨锤 for an alternate DPS utility, with additional Defiance Break
地磁护盾 for a Block, Daze, five target Pull and three seconds of Invulnerability.
元素雕文 can be replaced when needed:
飓风形态 for an extremely strong but slow Defiance Break with added mobility.| Water Attunement | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
| → | 4 |
5 |
| Air Attunement | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
can be taken for more Damage when the Condition Removal from is not needed.
for a slightly noticeable Damage increase at a cost of Superspeed.
for structure bosses without Defiance Bars.
Focus can be taken instead of Dagger for more survivability.
Dagger can be taken instead of Scepter at the cost of burst Damage.