Power Evoker is an Open World build that combines Scepter's burst and Toad for high damage and strong boon application, providing a fast-paced and versatile playstyle.
[&DQYfHSk7UBpiHXQAdx0AAHIdAABPAQAAah0AAAAAAAAAAAAAAAAAAAAAAAADVgAvAFkAAA==]Power Evoker is an Open World build that combines Scepter's burst and Toad for high damage and strong boon application, providing a fast-paced and versatile playstyle.
Build Difficulty: ● ● ○ ○ ○








Evoker unlocks to
元素唤醒, allowing you to summon an elemental Familiar.
Each Familiar provides a basic skill and an empowered version, and reduces the Cooldown of its associated element to 1.5 seconds (similar to
清新气流).
This build centers on Earth Attunement, using
钙化之触 +
震地冲击.
It maintains 4 seconds of Alacrity per use through
魔宠祝福, as well as Quickness through
海盗女王古物
钙化之触 is instant-cast and consumes 6 charges, which are generated by using weapon skills.
大地协调 grant 2 charges eachAfter casting
钙化之触 3 times,
震地冲击 becomes available.
Use
目盲之光 in
空气协调 to gain an extra charge and
冰霜光环 in
流水协调 for 1 charge
逆向转化冰霜 does not grant charges, but can be used to supplement RegenerationAim to cast
钙化之触 off Cooldown (see warning below)
When in Fire Attunement you should use:
When in Earth Attunement you should use:
When in Air Attunement you should use:
When in Water Attunement you should use:
Precast
Evoker Overall Defense:
Defensive Tools by Attunement
Mobility:
| Skill | Defiance Damage | Source |
|---|---|---|
| 150 | F5 | |
| 200 | F5 | |
| 200 | Dagger: | |
| 200 | Dagger: | |
| 150 | Elite: in | |
| 150 | Elite: in | |
| 200/Charge | Alternate Utility |
Healing Skills (replace as needed):
Utility Swaps (adjust based on encounter needs):
Elite Skill Alternatives (replace if needed):
| Fire Attunement | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 |
4 |
5 |
| Water Attunement | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Air Attunement | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
| Auto Attack | |
| → | 2 |
3 | |
4 | |
5 |
for Superspeed when attuning to Air at the cost of some Damage.
when more Condition Removal is required.
for a slightly noticeable Damage increase at a cost of supplementary boons. Recommended if not running multiple familiar utilities.
Instead of Fire Trait Line, you can run Water Trait Line, for increased Health pool and some added Healing, at a somewhat minor Damage loss.
While we don't recommend swapping off of , if you do not have it unlocked, or perhaps need more survivability, it can be replaced with:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
Core Game Relics: