Build Difficulty: ● ● ○ ○ ○
优点
- High damage
- Fluid rotation
- Access to healing & support
- Easy to learn
- Strong bursts
- Defensive options
- Lots of cleave
缺点
- Low amounts of CC
- High mastery curve
[&DQYfHSkuMBd0AAAAwxIAAL4BAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ○ ○ ○







再生纹章 can be replaced when needed:
幻光恢复 for a strong Heal and enormous Condition Removal
元素和谐雕文 for a strong Heal and additional boons
"抚慰伤痛!" for a group Heal and Condition Removal
秘法绚爆 for a Blast Finisher that scales Healing by the amount of enemies hit.
"炽火燎原!" or
风暴雕文 can be replaced when needed:
秘法护盾 for three Blocks and a Stun Break
大地护甲 for Stability, Protection and a Stun Break
电光火石 for mobility
净化烈焰 for Condition Removal
秘法爆弹 for Damage
秘法波动 for Defiance Break and a Blast Finisher
闪电巨锤 for an alternate DPS utility, with additional Defiance Break
地磁护盾 for a Block, Daze, five target Pull and three seconds of Invulnerability
"风暴护体!" for group Stability, Superspeed and a Stun Break
"天崩地裂!" for group Protection, Aegis, Magnetic Aura. It also Immobilises nearby enemies.
元素雕文 can be replaced when needed:
飓风形态 for an extremely strong but slow Defiance Break with added mobility
"五行归元!" for Downstate prevention for you and nearby allies.| Water Attunement | Default Keybind |
|---|---|
F2 | |
| Auto Attack | |
2 | |
3 | |
| → | 4 |
5 |
| Air Attunement | Default Keybind |
|---|---|
F3 | |
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
F4 | |
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
when more Condition Removal is required.
for a slightly noticeable Damage increase at a cost of Superspeed.
for structure bosses without Defiance Bars.
for Stability when Overloading at a cost of Damage.
Instead of Fire Trait Line, you can run Water Trait Line instead, for increased Health pool and some added Healing, at a somewhat minor Damage loss.
Tempest has a ton of viable weapon combinations, each one having different pros and cons. Here are some strong options, besides Scepter / Dagger:
You reach 99.67% Critical Chance with the current setup. In order to have the ideal setup, you can take one .
can be replaced when needed:
Tempest gains access to Overloads, which are powerful channelled skills you gain access to after four seconds spent in an Attunement. Using an Overload puts the corresponding Attunement on a 20 second Cooldown.
All of your Attunements have their own purpose.
火焰协调 serves primarily as a damage Attunement, with a tad bit of Condition Removal on
浴火凤凰.
流水协调 is the only Attunement we won't use for Damage. However, it has plenty of Healing and Condition Removal.
空气协调 is the bread and butter of this build. It features the only Overload we'll use, alongside some good burst Cooldowns and a Launch.
大地协调 has decent Damage on Dagger skills, as well as Blind, a Knockdown and some Barrier.
超验风暴 boosts your Damage after using an Overload and also reduces the amount of time spent in an Attunement before the Overload becomes available.
清新气流 lets you refresh the Cooldown of
空气协调 on a Critical Strike, even if you have used
空气过载 beforehand.
清新气流 also provides you with +250 Ferocity.
Your rotation loop can be simplified to:
空气过载
空气协调 and Auto Attack until
空气过载 comes off Cooldown.When in
火焰协调 you should use:
When in
大地协调 you should use:
Cast the following skills off Cooldown:
Use off Cooldown. Try to prioritize using it in .
Summon in and then swap to before engaging.
Tempest generally has pretty poor passive survivability due to the combination of lowest Health and Armor pool, as well as a lack of passive traits to make up for it.
Your Overloads are Stun Breaks, grant you Protection and their corresponding aura thanks to and .
gives you Shocking Aura which might not seem very noticeable, but this will help your survivability as it Stuns enemies that hit you.
Keep casting and Heal up naturally from . The more you cast, the more you Heal.
has plenty of defensive skills:
has plenty of Healing and Condition Removal options:
grants you Superspeed when you attune to . Use this to your advantage to catch up to foes...or to run away.
| Skill | Defiance Damage | Source |
|---|---|---|
| 232 | Dagger: | |
| 200 | Dagger: | |
| 150 | Staff: | |
| 150 | Elite: in | |
| 150 | Elite: in | |
| 200 per Charge | Alternate Utility | |
| 200 | Alternate Utility: | |
| 150 | Alternate Utility: | |
| 232 | Alternate Utility: | |
| 200 on contact | Alternate Utility: | |
| 200 when crossed | Alternate Utility: |
turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.
Here's what you need to know:
Here's what's nice to know:
| Skill | Defiance Damage |
|---|---|
| 232 | |
| with | 150 + 232 |
| 332 |