Power Weaver is an Open World build that uses complex rotations for high damage and mobility, offering a dynamic playstyle with high burst potential for solo and group content if used properly.
[&DQYfHykeOBl0AAAATgEAAL4BAAA1FwAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]Power Weaver is an Open World build that uses complex rotations for high damage and mobility, offering a dynamic playstyle with high burst potential for solo and group content if used properly.
Build Difficulty: ● ● ○ ○ ○
Weaver has its Attunement system reworked to a four second Cooldown, whilst gaining access to Dual Attunements, which make your:
is a very strong buff that we use to gain access to the following:
Here are some guidelines for how to use :
Use your Sword/Warhorn set for single target enemies and high Damage. Use Staff to easily tag mobs and deal Ranged Damage.
Here are some guidelines for when you're on Sword/Warhorn:
Here are some guidelines for when you're on Staff:




These are your big AoEs on Staff, use them to tag multiple enemies. Your biggest priorities are:
On Staff you can use
静电力场 to stop enemies from getting close to you. You can also Knockback enemies with
疾风爆发.
风灵附体 grants you Superspeed when you attune to
空气协调. Use this to your advantage to catch up to foes...or to run away.
| Skill | Defiance Damage | Source |
|---|---|---|
极化跳跃 | 150 | Sword: 空气协调 |
狂风打击 | 200 | Sword: 空气协调 - 大地协调 |
疾风升流 | 232 | Dagger: 空气协调 |
地动山摇 | 200 | Dagger: 大地协调 |
疾风爆发 | 150 | Staff: 空气协调 |
静电力场 | 200 on contact | Staff: 空气协调 |
大地动荡 | 150 on contact | Staff: 大地协调 |
秘法波动 | 200 per Charge | Alternate Utility |
磁力激荡 | 200 | Alternate Utility: 地磁护盾 |
盾磁拉拽 | 150 | Alternate Utility: 地磁护盾 |
强风来袭 | 232 | Alternate Utility: 闪电巨锤 |
静电力场 | 200 on contact | Alternate Utility: 闪电巨锤 |
静电力场 | 200 when crossed | Alternate Utility: |
| 150 | Alernate Elite: in | |
| 150 | Alernate Elite: in |
飓风形态 turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.
Here's what you need to know:
残骸飓风 throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure
残骸飓风 projectile hits
尘埃冲锋 makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.Here's what's nice to know:
再生纹章 can be replaced when needed:
流水姿态 provides a highly potent Heal with bonus Endurance, which can also heal nearby allies
幻光恢复 for a strong Heal and enormous Condition Removal
元素和谐雕文 for a strong Heal and additional boons
秘法绚爆 for a Blast Finisher that scales Healing by the amount of enemies hit.
秘法波动 can be replaced when needed:
岩石共振 for substantial Barrier
扭转命运 provides Superspeed, is an Evade and Stun Break
秘法护盾 for three Blocks and a Stun Break
大地护甲 for Stability, Protection and a Stun Break
电光火石 for mobility
净化烈焰 for Condition Removal
秘法爆弹 for Damage
闪电巨锤 for an alternate DPS utility, with additional Defiance Break
地磁护盾 for a Block, Daze, five target Pull and three seconds of Invulnerability.
自我编织 can be replaced when needed:
飓风形态 for an extremely strong but slow Defiance Break with added mobility
元素雕文 summons an elemental depending on your Attunement.| Water Attunement | Default Keybind |
|---|---|
| → → | Auto Attack Chain |
2 | |
3 | |
| → | 4 |
5 |
| Air Attunement | Default Keybind |
|---|---|
| → → | Auto Attack Chain |
2 | |
3 | |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
| → → | Auto Attack Chain |
2 | |
3 | |
4 | |
5 |
Dual Attack 3 | Default Keybind |
|---|---|
| & | |
| & | |
| & | |
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for a minor Damage increase at a cost of Condition Removal.
for a slightly noticeable Damage increase at a cost of Superspeed.
for structure bosses without Defiance Bars.
for a decent gain in Vitality at the cost of a significant chunk of Critical Chance.
Warhorn can be taken instead of off hand Dagger if you have access to Secrets of the Obscure (SotO).
can be replaced when needed:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
Core Game Relics: