Power Scrapper is a sustain-heavy Open World build that uses gyros and hammer for strong strike damage, crowd control, and barrier generation, making it ideal for solo play.
[&DQMGOyYfKy0qDyoPhgBfAQcBBwEmAY0B+RKJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=]Power Scrapper is a sustain-heavy Open World build that uses gyros and hammer for strong strike damage, crowd control, and barrier generation, making it ideal for solo play.
Build Difficulty: ● ● ○ ○ ○
Quickness is maintained by using leap/blast/whirl finishers in Combo Fields.
These skills need to be cast inside of a Combo Field.If there is no Combo Field active from , , or you can create one using the Cooldown skills in your .
If your boons get stripped or you need an extra boost of Quickness, replace a Auto Attack Chain with
I promise 2 kits is not scary, we are using to track our combo and we only go in to after .
When Comes off Cooldown, use the following combo:
After your Combo skill priority
+ and Auto Attack Chains until is off Cooldown. and should be used off Cooldown when they are availiable.
Your combo is great to use in your opener as it grants you tons of Might and Quickness.
deals AoE pulsing Damage and is a Stun.
Remember that is an AoE skill as well as providing you with Projectile Reflect.
If you can, pair with →
Use to tag mobs to make sure you steal all the precious loot.
can be replaced when needed:
can be replaced when needed:
can be replaced when needed:
| Hammer | Default Keybind |
|---|---|
| → → | Auto Attack Chain |
2 | |
3 |






There are a few traits you need to know about to maximise your Damage:
is your last defense. Once used, it lasts for five seconds and will Heal you a large amount if you take lethal Damage during this time. It will also act as a Condition Removal for any damaging conditions.
You gain Barrier when you deal Strike Damage due to . Hack and slash to stay healthy.
will Block attacks in front of you and provides you with Barrier for each hit.
acts as an Evade when moving forwards. Each leap gives 0.3 seconds of Evade for a total of one second.
has 3 different CC skills so that you can lock enemies down.
can create a Combo Field : Water if needed. Blast away inside the Combo Field to Heal up. This will also grant you Quickness as an added bonus. The Combo Field : Water is generated by which pulses a Heal every second for five seconds.
can be used to Revive allies. How worthy are they compared to group Quickness? The choice is yours.
Keep in mind that your Wells and your Heal Skill give you Superspeed which can provide you with an easy escape.
and can be used to Blind foes.
| Skill | Defiance Break | Source |
|---|---|---|
| 100 | Hammer | |
| 100 | Utility | |
| 150 | Utility | |
| 300 | Utility | |
| 200 | Utility | |
| 200 | Toolbelt: | |
| 200 | Alternate Elite |
4 |
5 |
| Grenade Kit | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Bomb Kit | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Elite Mortar Kit | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Toolbelt | Default Keybind |
|---|---|
F1 | |
F2 | |
F3 | |
| → | F4 → F4 |
F5 |
gives you and allies additional Barrier every time you Crowd Control an enemy.
makes your give two stacks of Stability to five allies inside its radius.
can be replaced when needed:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
Core Game Relics: