Free-to-Play (F2P) Necromancer is an Open World build that uses Dagger with Staff and Shroud for strong cleave and sustain, making it effective for players without expansions.
[&DQg1GQIvMieiACgPQAGBAIEAQAF1AXUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]Free-to-Play (F2P) Necromancer is an Open World build that uses Dagger with Staff and Shroud for strong cleave and sustain, making it effective for players without expansions.
Build Difficulty: ● ○ ○ ○ ○





怨恨纹章 can be replaced when needed:
鬼灵缚爪 to group up enemies or as Defiance Break
鬼灵影步 for Swiftness, Condition Removal and Stun Break. Utilize
鬼灵逆行 to avoid Damage or falling to your Demise
鬼灵铠甲 for Protection and Stun Break
召唤血肉地虫 for mobility
召唤影魔 for Life Force generation
腐蚀毒云 for Projectile Destruction.Don't
召唤血肉魔像 unless you're about to fight a tougher enemy or need its powerful Defiance Break. While it does some Damage, it can often keep you in combat needlessly long which can be undesirable or annoying.
| Staff | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 | |
5 |
| Death Shroud | Default Keybind |
|---|---|
| Auto Attack | |
| → | 2 |
3 | |
4 | |
5 |
is one of the best sources of personal Fury and Quickness. Take only when those boons are covered by allies.
when you need more survivability at a Damage loss.
Axe and Focus can be used over Staff:
Enter often to trigger and gain Might and Swiftness. This provides you with a meaty Damage buff with high to permanent uptime.
Cast your hardest hitting damage-over-time skills right before entering to further power them up with . These are:
grants you Quickness and Fury whenever you inflict Fear. This is a large boost to your Damage so make sure you trigger it!
When you are inside , use the following skills:
soon after, as acts primarily as a defensive tool.
Using will grant you some Might due to .
→ can be used to Damage and catch up to enemies, while slowing them down with Chill. Note: The flipover skill is currently bugged and available only at Level 80.
Some useful things to know about Dagger & Warhorn:
Staff is a sort of one-time-use weapon, featuring high AoE burst, with lower sustained Damage:
Use Fear to easily scatter enemies if you get overwhelmed, while gaining Quickness and Fury through to help solve the issue.
The following skills Fear and should be utilized regularly:
acts as a powerful defensive tool as while in shroud, your Life Force acts as a Second Healthbar, temporarily replacing your Health.
While in , you cannot be Healed through ordinary means, and any Damage you would take depletes your Life Force instead.
removes all impairing conditions when you enter , and cleanses a condition every couple of seconds.
heals you for every condition removed.
Death's Carapace from the Death Magic trait line grants us with a handful of stat buffs:
So, how can we get these juicy stacks of Death's Carapace? Well, we've got a few sources:
Death's Carapace is good. Keep an eye on it and try to maintain high stacks. The higher, the better.
| Skill | Defiance Break | Source |
|---|---|---|
| Fear | 100 per second | See Defense above |
| 100 & 100 | Warhorn | |
| 150 per projectile, up to 750 | Alternate Utility | |
| 500 - 900 on average | Alternate Elite |