Condition Druid is a high-damage Open World build that applies Bleeding, Burning and Poison while offering strong crowd control through immobilization and disables for efficient solo and group play.
[&DQQeLSE3BR95AAAAvwAAAL0AAAAbAAAAwAAAADkDAAAAAAAAAAAAAAAAAAA=]Condition Druid is a high-damage Open World build that applies Bleeding, Burning and Poison while offering strong crowd control through immobilization and disables for efficient solo and group play.
Build Difficulty: ● ● ● ○ ○
can be replaced when needed:
can be replaced when needed:
can be replaced when needed:
| Axe & Torch | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
3 | |
4 |




灼燃火堆 | 5 |
Lynx can be replaced when needed:
蹲坐防御Axe and Dagger can be taken instead of Short Bow for more over all Damage at the cost of Ranged Damage, Evade and Defiance Break.
Dagger can be taken instead of Axe if you have access to Secrets of the Obscure (SotO).
海盗女王古物 can be replaced when needed:
Visions of Eternity Relics:
迷雾异客古物 provides sustain through Life Siphon.Janthir Wilds Relics:
Secrets of the Obscure Relics:
碎层古物 inflicts Torment and Burning when an enemy is inflicted with Bleeding at six or more stacks of Bleeding.
术士古物 inflicts Vulnerability when you apply Cripple, Chilled or Immobilize.
寻路者古物 provides increased Movement Speed and Superspeed when entering combat.
巫师塔古物 grants your elite skill an additional Pull and Reflect.
午夜国王古物 to share Fury and Might frequently with nearby allies.Core Game Relics:
流水古物 grants Condition Removal when you use your Heal Skill.
巫妖古物 for passive damage through a Jagged Horror minion that inflicts Bleeding.
骑兵古物 grants you Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill. (Hint: the Skyscale engage skill will leave a pulsing field that will give boons on every strike!).Using Defiance Break to disable a foe or Immobilizing them applies Bleeding via .
is the core of the build!
Generate Astral Force to enter to inflict Defiance Break or Immobilize triggering for more Damage.
You generate Astral Force in the following ways:
Keep in mind that Astral Force cannot be generated while in .
Use the following skills off Cooldown:
F2 skill - Frequently cycle between , Axe, and Short Bow. Your general rotation looks like this:
is used exclusively for Evading and not Damage.
Use the following when in :
Weapon skills will be interrupted by using , so use , , and when available to transition in and out of .
is one of the best healing skills in the game, use it whenever either you or your pet needs some healing!
Use Dodge and to Evade danger. Thanks to , neither will be a big damage loss, so don't greed.
Slightly extending your time in can provide massive group Healing, but do not drain more Astral Force than needed as it will delay your next :
| Skill | Defiance Break | Source |
|---|---|---|
| 150 | ||
| 400 | Short Bow | |
| 150 | Alternate Pet Skill | |
| 232 | Alternate Utility | |
| 150 | Alternate Utility | |
| 150 | Alternate Utility | |
| 200 | Alternate Utility | |
| → | 200 | Alternate Utility |