Condition Deadeye is an Open World build with high damage for tackling solo or group content. It also has several options to adjust your survivability even further.
[&DQUcGyw3Oj/xFQAALwEAAAsBAAAgFwAAPRYAAAAAAAAAAAAAAAAAAAAAAAA=]Condition Deadeye is an Open World build with high damage for tackling solo or group content. It also has several options to adjust your survivability even further.
Build Difficulty: ● ● ○ ○ ○







恶意复原 can be replaced when needed:
镰爪毒液 is your strongest burst Heal and it shares a 6,000 Heal with nearby allies.
恶意纹章 grants you even more passive sustain that scales with the amount of targets you strike.
战斗冲动 can be replaced when needed:
毒蝎钩索 for the single target Pull.
渗透纹章 for passive Initiative gain, Stun Break and 1,200 Range teleport.
暗影疾步 for a Stun Break, 1,200 Range teleport and Condition Cleanse.
障眼烟幕 will Blind enemies, Blocks Projectiles, and acts as a Smoke Field for Stealth.
暗影庇护 provides group Stealth, useful to help Revive allies or interact with objects without enemy interference.| Spear | Default Keybind |
|---|---|
恶意苍白突袭 | 1 (Stealth Attack) |
螳螂钉刺 | 2 Lead Attack |
↳ 缠藤毒蛇 | 2 Follow Up |
↳ 陨落蜘蛛 | 2 Finisher |
出奇打击 | 3 Lead Attack |
| ↳ | 3 Follow Up |
| ↳ | 3 Finisher |
4 | |
5 |
| Short Bow | Default Keybind |
|---|---|
1 (Stealth Attack) | |
2 | |
4 |
can be taken instead of when fighting multiple lesser enemies. This lets you use all slot skills more frequently.
If you need more survivability, swap Deadly Arts Trait for Shadow Arts and take the following traits:
Two Daggers, one in each hand, can be taken instead of Spear if you do not have access to Janthir Wilds (JW).
can be replaced by any of the following alternatives:
can be replaced when needed:
Visions of Eternity Relics:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
Core Game Relics:
Use on a target to trigger the following effects immediately on cast:
Having a marked target will also give the following bonuses:
Being at 5 stacks of Malice will cause your Stolen Skills to grant Stealth. Your Stealth Attack will be available as a replacement for your 1 skill for a short time during Stealth:
Spear skills and are each a sequence of three skills: Lead Attack → Follow Up → Finisher. Using a skill from either sequence will progress both sequences.
When dealing with small packs of mobs, you can use the following combo:
The combo above will do most of the work with large burst and cleave, and is overall a very strong, basic Damage combo.
If you need a gap closer, you can use the following combo:
For more single-target burst and for Life Siphon, you can use the following combo:
Some skills have an additional effect if they follow a Finisher, which is the last skill in a combo chain:
You can swap to Short Bow to take down packs of mobs from a distance:
Use to transfer conditions to enemies.
will Life Siphon and Heal you for a sizeable amount of Health. Keep in mind that it will Life Siphon 50% more effectively on Vulnerable foes. It will also Weaken the target, reducing it's Damage pressure.
will Block one to three attacks, depending on whether it's cast after a Finisher or not, and Heal you for each attack Blocked.
Take advantage of your Stealth access to escape the attention of dangerous enemies.
| Skill | Defiance Break | Source |
|---|---|---|
| 150 | Spear | |
| 100 | Short Bow |