Power Bladesworn is a challenging Open World build that uses Dragon Trigger for huge burst damage. High-risk, high-reward playstyle with strong mobility options.
[&DQIEHwsVRCunAAAA8BoAAPIaAAD9GgAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]Power Bladesworn is a challenging Open World build that uses Dragon Trigger for huge burst damage. High-risk, high-reward playstyle with strong mobility options.
Build Difficulty: ● ● ● ● ○




过载弹壳 can be replaced with:
Keep in mind that dropping
过载弹壳 will result in a significant Damage loss.
拔出刃枪 F1 | Default Keybind |
|---|---|
| Swift Cut → Steel Divide → Explosive Thrust | Auto Attack Chain |
| Blooming Fire | 2 |
| Artillery Slash | 3 |
| Cyclone Trigger | 4 |
| Break Step | 5 |
F2 | Default Keybind |
|---|---|
| Dragon Slash—Force | 1 |
| Triggerguard | 4 |
| Flicker Step | 5 |
can be replaced when needed:
Axe or Mace can be taken instead of Sword:
can be replaced when needed:
Janthir Wilds Relics:
Secrets of the Obscure Relics:
Core Game Relics:
Flow generates over time and can be gained at an increased rate by using . This skill should be used off Cooldown, as it generates both Flow and Fury.
Flow is then consumed by using → Dragon Slash—Force.
→ Dragon Slash—Force is your bread and butter, it will deal most of your Damage and should be used off Cooldown as soon as you have enough Flow.
charges up slowly so make sure you're well positioned before using it. Triggerguard can be used to give yourself Aegis while you channel.
Even though we are only using for Dragon Slash—Force, it actually gives you access to three skills:
has access to ranged skils that can be useful to tagging, like Cyclone Trigger that shoots up to five nearby enemies.
has two important functions:
should be used off Cooldown to take advantage of these functions.
makes your explosion skills deal significantly more Damage and it should be used before:
instantly recharges which lets you burst with the following:
Always keep one charge of Flicker Step for when you charge Dragon Slash—Force after to close the gap.
Consume Ammunition periodically to increase the damage via :
(*) Keep in mind that these two skills consume all Ammunition.
and Artillery Slash deal more Damage based on the amount of Ammunition consumed. Try to use them both with the most amout of Ammunition available.
Use before in order to gain more Ammunition and deal more damage.
Triggerguard and Flicker Step can be used during to help maintain . These skills will not interrupt .
Up to five skills in can be precasted for . Another five stacks are gained during the opening.
Flicker Step is used in the rotation before Dragon Slash—Force to activate .
can be used for it's massive Condition Removal and decent Healing. When paired with it also makes you deal more Damage for a short duration and is best used before entering .
The following skills grant us Aegis on use:
grants passive life regeneration whenever getting Might. You gain Might whenever you charge due to .
You have a lot of mobility skills:
| Skill | Defiance Break | Source |
|---|---|---|
| Artillery Slash | 200 | |
| Dragon Slash—Force | 500 | |
| Dragon Slash—Boost | 500 | |
| Dragon Slash—Reach | 500 |