Key Concepts
This build relies on constant application of Defiance Break in order to function. Keep in mind that the target must be doing an action when you hit them.
Some of these interactions are for boons and Adrenaline:
- applies Quickness
- applies Stability and increases your overall Damage
- increases your Adrenaline.
Some of them are for a direct buff to your stats:
- increases your Power, Precision and Ferocity
- increases your Precision and Ferocity.
is a very powerful tool! This skill has a host of effects:
- It Blocks the next incoming Damage
- If the Block is triggered, the counter-attack deals Damage and Dazes nearby enemies
- During this counter-attack, you have a small Evasion window
- Finally, it resets your Burst skill.
Dealing Damage
greatly increases your Damage. This trait is triggered when you use your Burst skill or . Here are somethings to know about this trait:
- It can only trigger every 12 seconds
- It cannot be active on more than one enemy at once so be careful when using as it may trigger on a random enemy
- It ticks Might every second that it is tethered
- If you break the 600 Range threshold, you will Pull the enemy to you or inflict Defiance Break.
Some useful things to know about Hammer:
- is a nice chunk of Damage. Make sure to use it as often as possible.
- inflicts a Knockback on foes. Take care not to send enemies flying away from your Damage.
- resets the Cooldown of , so make sure to use the latter first. deals increased Defiance Break to Weakened enemies. What a coincidence that applies Weakness.