Build Difficulty: ● ● ○ ○ ○
优点
- Good mobility
- Plenty of CC
- Fluid rotation
- Provides self boons
- Defensive options
缺点
- No ranged DPS
- Lacks utility
[&DQYfKSUbOD90AAAAjgAAAJAAAAA1FwAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ○ ○ ○
| Fire Attunement | Default Keybind |
|---|---|
2 | |
4 | |
| → | 5 |
| Water Attunement | Default Keybind |
|---|---|
2 |
| Air Attunement | Default Keybind |
|---|---|
4 | |
5 |
| Earth Attunement |
|---|




| Default Keybind |
|---|
大地漩涡 | 2 |
磁力脉动 | 4 |
黑曜石肤 | 5 |
Fire Weaver is a condition based duelist, relying on Burning to secure kills as well as decent power Damage. Fire Weaver can have two attunements on at the same time and get a new 3 skill.
原始姿态 is a key ability to secure kills, pulsing different conditions based on your attunements.
Sword and Focus bring great offensive and defensive options.
Using
原始姿态 while in Air Attunement is a must to secure kills. Water Attunement is another amazing attunement to use it in as it applies Chilled.
Activating
自我编织 in Fire Attunement will give you more Condition Damage. Make sure to rotate all your attunements while
自我编织 is on so you extend its duration and get access to
胜券在握.
You should avoid attuning to the same attunement twice. Rotating through attunements is key to being efficient on weaver.
烈焰漩涡, your highest damage ability. If Air Attunement is your secondary attunement you can set up by using
狂风涌流.
岩浆皮肤 which pulses Burning. It is great when paired with
原始姿态 to passively deal damage.
狂风打击. Use it right before swapping to Fire Attunement so you can follow up with more damage.Outside of those double skills your best damage skills are:
火焰升腾 from Fire Attunement.
烈焰之墙 from Fire Attunement as second attunement.
大地漩涡 from Earth Attunement but note it is usually used in your Heal rotation.Sword offers a simple combo you should execute off cooldown for sustain.
Water Attunement until attunement swap is off cooldown. You can Dodge for Heal and Condition Removal.
.
Earth Attunement.
inside of .
Walk out of and Dodge back in. The timing and place are hard to grasp at first.
Focus offers a lot of defensive abilities.
Your heal, , is purely passive and you should never press it.
is a very powerful teleport but doesn't Stun Break.
is both a Stun Break and Condition Removal.
Using a Dodge will give you Resistance, countering your worse enemy: Chill.
| Skill | Defiance Break | Source |
|---|---|---|
| ¼ seconds | Sword | |
| 3 seconds | Focus | |
| 2 seconds | Specialisation Specfic | |
| 2½ seconds | Elite |