Build Difficulty: ● ● ● ○ ○
优点
- High damage
- Provides party boons
- Provides self boons
- Strong bursts
- Defensive options
缺点
- High mastery curve
[&DQYfKyUuQx8nDwAATwEAAPYAAACQAAAA9xoAAAAAAAAAAAAAAAAAAAAAAAABLwAA]Build Difficulty: ● ● ● ○ ○
Hammer Catalyst is an extremely straight foward build. It has high burst and high sustain but has a very low health pull which can make surviving on it quite the challenge.
It uses
部署翠玉元晶 in Air Attunement to get Quickness and have fast bursts.
Hammer brings devastating AoE on every ability.
The primary addition of Catalyst is
部署翠玉元晶. You will passively generate energy to be able to use it. Focus on using it in Air Attunement for Quickness and Fire Attunement for Might.
Another important side of this build is the 3 ability on each attunement. They all provide different bonuses and damage around you. You should press it as soon as you enter a new attunement. If cast again it will use
高潮结尾 which damage scales on how many 3 passives are up.
Every attunement offers really high damage abilities but Water Attunement is also a source of sustain. The best is to swap from Air or Earth to Fire as they provide CC skills which will help you land your abilities. If you can't swap attunement they also have a damage ability of their own.
捶地 will provide a three second Immobilize and
回旋刺石 deals high Damage on a two second cast.
凶狠风暴 or
震爆冲击 and
部署翠玉元晶 before swapping into Fire Attunement. You can use the other one first in combination with
苦痛飓风 for Damage.
熔火尽头 and
部署翠玉元晶 first for Might then quickly follow up with
三重烧灼 and
涌动火舌You can fully reset Fire cooldowns with
元素迅捷 for a second burst.
A lot of your sustain comes from Water Attunement.
In Earth Attunement, gives you a one hit block and Barrier.
should always be used inside a combo field, including any jade sphere.
is your main mobility skill but remember it isn't a Stun Break.
Your Stun Breaks are and , they both also provide Stability.
| Skill | Defiance Break | Source |
|---|---|---|
| 2 seconds | Air Attunement | |
| 1½ seconds | Air Attunement | |
| 3 seconds | Earth Attunement |
| Fire | Default Keybind |
|---|---|
2 | |
| → | 3 → 3 |
4 | |
5 |
| Water | Default Keybind |
|---|---|
2 | |
| → | 3 → 3 |
4 | |





5 |