This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Fight alongside your mighty batrachian friend with our Power Evoker.
[&DQYpPho5UCpiHQAAjgAAAHIdAACQAAAAah0AAAAAAAAAAAAAAAAAAAAAAAA=]This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Fight alongside your mighty batrachian friend with our Power Evoker.
Build Difficulty: ● ● ● ○ ○







Toad Evoker is a very intense but rewarding spec based on going in and out of Earth Attunement and using a lot of CC to proc
导雷神针.
The reason for all this spamming is the new F5 skill you get with Toad :
钙化之触. An instant cast AoE Daze which will turn into
震地冲击 a 2 second Knockdown after 3 uses.
As mentionned above Crowd Control will be a huge part of your damage.
钙化之触 should be used as soon as you're in melee with enemies. It becomes available after charging it by using 6 weapon skills.
Your main sources of Crowd Control are Earth Attunement and Air Attunement.
In Earth Attunement the only way to proc
导雷神针 is
地动山摇 but it's important to remember every other time we swap into Earth Attunement the first skill we use will have its cooldown reduced by 66%. It's then recommended to quickly tap in and out of Earth Attunement to then get the cooldown recharge on
地动山摇.
You can use
大地突刺 to guarantee
地动山摇 to hit but Immobilize sadly doesn't proc
导雷神针.
大地翻腾 also deals really high aoe damage and should be used after landing a CC.
尖刺石环 can be used off cd for good damage.
In Air Attunement we will be looking at 2 skills to CC and high damage on the rest.
电击光环 and its second activation
逆向转化闪电, which you will always want to use first to be able to quickly followup with
疾风升流 as its a slower skill.
能量汇聚 is great to use either at the start or end of this Crowd Control abilities. Meanwhile
风驰电掣 should be kept for mobility.
Your last source of damage is Fire Attunement and it's classic combo
Your elite Elemental Procession also provides you with good damage. It will use every Familiar ability which for means really high damage for us as the Knockdown from Toad also deals damage because of our traits.
You have really high Protection uptime because of providing over 4 seconds of it every use.
The ability to tap in and out of Earth Attunement let us proc Stone Heart a lot. While it is active enemies hit can not crit on you. It turns any power spec almost useless into you. You get 2.5 seconds of it when entering and 1 second when leaving Earth Attunement.
Entering Earth Attunement also provides you Stability once every 5 seconds.
Water Attunement provides us with healing and cleanses. and both let you use for healing. will heal and cleanse conditions off of you.
Your utility skills are quite straight forward but a few things that are good to remember are :
| Skill | Defiance Break | Source |
|---|---|---|
| 1 second | Air Attunement | |
| 200 | Air Attunement | |
| 2 seconds | Earth Attunement | |
| 2 seconds | Earth Attunement | |
| 1 second | Profession Mechanic | |
| 2 seconds | Profession Mechanic |
| Fire | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Water | Default Keybind |
|---|---|
2 | |
3 | |
| → | 4 → 4 |
5 |
| Air | Default Keybind |
|---|---|
2 | |
| → | 3 |
4 | |
5 |
| Earth | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Profession Specific | Default Keybind |
|---|---|
| → | F5 → F5 |
Relic of the Pirate Queen is also a good option but the loss of Fury makes your damage less reliable.