Build Difficulty: ● ● ● ○ ○
优点
- Plenty of CC
- Provides party boons
- Plenty of utility
- Provides self boons
缺点
- Requires accurate positioning
[&DQYaOxEZUCZiHQAAHQEAAIsdAAByHQAAah0AAAAAAAAAAAAAAAAAAAAAAAABWQAA]Build Difficulty: ● ● ● ○ ○
| Fire | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Water | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
Support Evoker uses and Relic_of_Karakosa to Heal allies.
Similar to Support Tempest it uses Staff which gives it strong AoE CCs.
The new mechanic of Evoker is your F5 key . It charges up when you use weapon skills and should be used as soon as available. Every 3 uses it will turn into , a huge AoE Heal and CC.
, a new skill from Evoker, also increases your outgoing healing and should be used for burst healing.
On Staff, will Heal in AoE and will cleanse conditions and will Heal for each condition cleansed.
Blasting fields is another good source of healing. Use and as blast finisher. The best fields to blast are , and . and are your other options.
You should use to trade your Magnetic Aura for Stability. Your other sources of Stability are swapping to Earth Attunement or using .
will resurrect a downed ally. It has a different effect based on your current attunment. Prioritize using it in Water Attunement for a full heal on the ally or Air Attunement to teleport them to you.







If you don't own Secrets of the Obscure (SotO) change your relic to
群聚古物.
元素队列 will CC wherever its used and also use
洪水倾泻. Use it on an ally being focused to get maximum value out of it.
Remember that all of your Staff abilities are ranged so you can stay out of the melee during teamfights.
Most of your defense will come from the healing you usually use for allies. Your Stability usage is very important as this build only uses 1 Stun Break :
水獭怜悯.
蟾蜍坚韧 is a short Block on top of the Stability it provides.
Swapping to Earth Attunement will give you some Barrier and
磐石之心.
磐石之心 is quite short but can completely deny a power burst.
复苏回春 is a huge self heal also providing Aegis.