Support Troubadour. Keep people alive in music !
[&DQcXKS02ST6JHW0Bax2FAWUBfwGEHYIBbR28AQAAAAAAAAAAAAAAAAAAAAACVQAJAQA=]Support Troubadour. Keep people alive in music !
Build Difficulty: ● ● ● ○ ○





| Sword | Default Keybind |
|---|---|
F1 | |
F2 | |
F3 | |
F4 | |
F5 |
Support Troubadour is the new support from Visions of Eternity. Its new skills, Tales, bring a lot of healing and utility to the table, making Troubadour able to compete with the top of the meta.
Outside of Tales it relies on Rifle and Instruments replacing shatters.
Healing
Reactivating
鼓舞成像 ->
成像分离 grants a large burst of healing and it should always be reactivated.
跋山涉水 should be used off cooldown, it heals allies in the area of impact and gives you a note.
奇点射击 grants Barrier and Resistance, it can be reactivated to open a portal for an ally. Pairing the portal with
闪光传送 can save an ally from a sticky position.
Your instrument skills all Heal and Condition Removal based on the amount of notes used. Focus on using
惑心长笛 with 3 notes up for Protection.
The other important instrument skill is
和谐竖琴. It is a huge source of Heal and will give you Distortion. Focus on using
音浪渐强 after it to make it Heal.
Your new utilities, tales, all Heal and bring Protection.
次子传说 is a really good Heal and even empowers future heals received by affected allies.
勇帅传说 gives Stability but also Stun Break allies.
侠盗传说 will fully recharge a Dodge on top of giving Aegis and Superspeed. It is amazing to use on allies who are kiting or chasing.
尊后传说 is by far the craziest skill this expansion. The 2 seconds of shared Distortion can simply break a teamfight by denying a burst or allowing your allies to fully burst without having to be afraid of anything.
幻象跳跃 is your most spammable source of mobility, giving you a simple but powerful dash. Using it again will teleport you back to where you first used it.
恍惚狂热 is the same duration as a dodge but will lock in you place. Be very careful when using it into Elementalist as hitting into Shocking Aura will cancel it and stun you.
will let you use it a 2nd time if you block at least 1 hit.
is great to get out of deadly situations or quickly getting to an ally in dire need of healing
| Skill | Defiance Break | Source |
|---|---|---|
| 1½ seconds | Rifle | |
| 1 second | Shield | |
| 1 to 2 seconds based on range | Profession Mechanic | |
| ½ second | Profession Mechanic |