Build Difficulty: ● ● ○ ○ ○
优点
- High damage
- Plenty of CC
- Provides self boons
- Defensive options
- Sustained damage
- Lots of cleave
缺点
- Relies on resource management
[&DQkOFQkbTxncEQAABhIAACsSAADUEQAAyhEAAAQDAAAGEisS1BEAAAAAAAADCQE1AFcAAA==]Build Difficulty: ● ● ○ ○ ○
| Mace | Default Keybind |
|---|---|
2 → 2 | |
3 → 3 |
| Shield | Default Keybind |
|---|---|
4 → 4 | |
5 → 5 |
| Spear | Default Keybind |
|---|---|
2 |
Condition Conduit is a sturdy condition spec, focusing on Torment to pressure opponents. It also relies on its CCs applying Burning and .
It uses for Stability and survivability, where focus on damage and crowd control.
Conduit focuses on being melee to hit which will apply Burning, Torment and Poison.
The rest of your damage comes from a mix of crowd control and simple abilities but note everything you do is AoE.
On Mace always use before to generate some Might.
On Spear we get access to a small AoE: . Every other skill we use on Spear will lower cooldown.
On your best damage option is to use to leap and Pull into its second part .
If you want to pressure from range you can use as it will apply 6 stacks of Torment.
Lastly your elite will pulse Torment around you at the cost of losing Energy every second.
As Conduit you also get a new F2 key : . It should be pressed after using a few weapon skills while in to stack up affinity, which improves its effects.
A lot of Conduit defense comes from passives in your traitlines.
has access to a decent Stun Break:
Most of our active defense comes from abilities. Its Stun Break is quite expensive but you won't need it often thanks to the Stability you get access to with and .
Keeping up is also incredibly good for the damage reduction it offers.







深渊突袭 | 3 |
深渊霹雳 | 4 |
深渊毁灭 | 5 |
If facing condition heavy team (such Conduit, Amalgam or Necromancer) change your amulet to
腐朽项链.
While in dwarf you also get
释放潜力:战士 which gives you decent mobility and potential Barrier.
