Build Difficulty: ● ● ● ● ●
优点
- Plenty of CC
- Strong bursts
缺点
- High mastery curve
[&DQIEPzM+PTWnAKcAagAAAK0AAABxAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAADWQA1AGcAAA==]Build Difficulty: ● ● ● ● ●




痛苦忍耐 can be replaced by
平衡姿态 or for an agressive option
威能纹章.
You can use
能者灾厄 over
混斗复元 for huge potential damage.
| Spear | Default Keybind |
|---|---|
鹞鹰投掷 | F1 |
2 | |
3 | |
4 | |
5 |
| Spellbreaker | Default Keybind |
|---|---|
F2 |
Strength Spellbreaker is a duelist based on killing its opponents in a quick and clean burst. Said bursts will always be based on hitting a CC ability and following up with damage.
It is a really hard spec to pilot because of the low amount of passive sustain and strong defensive cooldowns.
Strength Spellbreaker needs to hit a CC skill before dealing any significant damage, it will give you Quickness, Might and Fury. Staff offers
快速拉拽, after hitting it you will want to quickly swap to Spear which is where most of your damage come from.
After swapping weapon quickly use :
Such burst doesn't recquire to start with
快速拉拽.
公牛冲锋,
武者束缚 pull and
长矛猛击 can replace it.
武者束缚 is applied after hitting either
鹞鹰投掷,
胜利之路 or
全力反击.
Beware of not canceling
公牛冲锋 CC with
破坏投掷 and stick to the pure damage abilities.
You can still utilise some staff abilities for damage although it's mainly a defensive weapon.
胜利之路 deals good damage on top of its healing and triggers
武者束缚.
英勇飞跃 is really similar but is also a dash and gives Might plus Fury.
Also note that the staff autoattack chain is really strong, especially if done with Quickness.
全力反击 is your most spammable defensive ability, fully canceling the first hit and then dodging the rest. It will also reset the CD of your burst skills if it hits and enemy.
Staff is your main source of sustain. Almost every ability on it includes healing.
doesn't need to hit enemies to heal you.
Despite being a dash it's usually better used on top of yourself to quickly get the healing and boons.
brings Heal and Resolution.
Your heal is , it will cleanse condition and give you a short damage buff.
is your other condition cleanse. As such it should be used carefully into condition matchups but almost spammed for stunbreak in power matchups.
You also play the complete opposite skill or if you prefer you can change it for .
In dire situations, and provide dodges on top of their other effects.
| Skill | Defiance Break | Source |
|---|---|---|
| 600 | Staff | |
| 200 | Spear | |
| ½ seconds | Spear | |
| 3 seconds | Utility | |
| 600 | Profession Mechanic | |
| 1½ seconds 1½ seconds | Profession Mechanic |