Build Difficulty: ● ● ○ ○ ○
优点
- High damage
- Good mobility
- Strong bursts
- Simple rotation
缺点
- High learning curve
- High mastery curve
- Fast paced rotation
- Requires accurate positioning
Weaver attunements work a little differently from core elementalist attunements. The Introduction to Elementalist page provides a brief overview of elementalist attunements; make sure you understand how attunements work before tackling this build!
[&DQYfHSkfOBl0AHQAUAEAAL4BAAA1FwAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ○ ○ ○




| Earth Attunement | Default Keybind |
|---|---|
地动山摇 | 4 |
5 |
Dual Attack 3 | Default Keybind |
|---|---|
| & | |
| & |
Weaver attunements work a little differently from core elementalist attunements. The Introduction to Elementalist page provides a brief overview of elementalist attunements; make sure you understand how attunements work before tackling this build!
As Weaver, when you attune to an element:
For example, if you are currently in
火焰协调/
空气协调 and you attune to
大地协调, your new attunements will be
大地协调/
火焰协调.
This means you need to attune to an element twice in order to fully attune to it.
For Power Weaver, the basic attunement and gameplay loop is as follows (with your new attunement being the one on the left):
In other words, alternate between fully attuning to
空气协调 and fully attuning to
火焰协调.
For now, Auto Attack as you get comfy with pressing the next Attunement off Cooldown. Do not delay swapping Attunements; this is a core foundation of the build to maintain full uptime on
愤怒元素.
Skill 3 (Dual Attacks) on Weaver is determined by the combination of elements you are attuned to. The order of attunements does not matter; that is, Fire/Air has the same Skill 3 as Air/Fire.
As you cycle through the basic attunement loop:
量子打击 right before attuning to
火焰协调.Do not delay swapping Attunements even if a skill is about to come off Cooldown. It's important to get into the habit of cycling through Attunements off Cooldown, so don't worry about finishing your Auto Chains just yet.
Once you've gotten a good grasp of the core gameplay loop, you can start weaving more weapon skills into your rotation.
Use the following as a general priority guideline; add the next skill(s) down the list only once you're comfortable using higher priority skills.
Putting the above concepts together, the rotation should look something like this:
Opener
/
/
Loop
/
/
/
/
Now that you're comfortable using all the weapon skills, try to finish your Auto Chains.
1 and it will swap over.Adding in the Auto Chains to the rotation, it should now look something like this:
Opener
/
/
Loop
/
/
/
/
For this step, focus on grouping weapon skills together and avoid interrupting your Auto Chains with weapon skills.
is an instant-cast skill that deals damage based on your current attunements (plural). Fully attuning to an element double-dips on the effect. To maximize the damage, you will want to get as many ticks in / as possible. The first tick happens after a short delay, so you will want to use one charge of right before fully attuning to .
Similarly, will have a different effect based on your current mainhand attunement. You will want to use this skill nearly off Cooldown, but situationally it may be better to save it for or to optimize its effects.
Use as many charges of as possible while attuned to and and when is active to give it the best damage modifiers.
reduces the Cooldown of Attunements by half (2 seconds) and gives you a unique buff for each element you attune to for its duration. If you attune to all 4 elements, ends and you get the Perfect Weave buff. Notably, Woven Air and Perfect Weave will increase your damage by 10% for up to 30 seconds if you execute the loop correctly. However, the loop is fast-paced, can seem daunting at first, and can be difficult to get right, especially if you don't have a lot of experience with Power Weaver.
If you feel you are ready to take on the challenge, you can skip this step and visit the Power Weaver page for the full rotation.
If you would prefer to ease yourself into the full rotation, you can start with the following rotation as a stepping stone. This rotation dips once into for a few extra weapon skills but otherwise roughly follows the normal loop. It will help you get more accustomed to the fast-paced rotation as well as adding another element to the rotation. You will not get the Perfect Weave buff, but you will still have 20 seconds of the Woven Air buff for higher burst damage.
Please note that this is not the same as the first half of the full rotation.
It will likely take a lot of time and practice to get the rotation down, so don't be discouraged and don't give up!
If it's not working out for you or you're just not interested in learning the rotation, you can simply perform the normal loop with active when available for a significant damage increase.
Once you're comfy with the above steps, you can weave into the loop. You can visit the Power Weaver page for the full loop and a complete overview of the build and rotation.