Build Difficulty: ● ● ● ● ●
优点
- Provides self boons
- Lots of cleave
缺点
- High learning curve
- Fast paced rotation
- Requires accurate positioning
属性
- Power
- 3231
- Toughness
- 1000
- Vitality
- 1297
[&DQYfHSkfOBl0ABcBNRc1F74BTgFQAVABEhcSFwAAAAAAAAAAAAAAAAAAAAADCQFaAC8AAA==]Build Difficulty: ● ● ● ● ●
can be replaced with:
| Fire Attunement | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
| → | 5 |
| Water Attunement | Default Keybind |
|---|---|
2 | |
4 | |
| → | 5 |
Fully attune to and in an alternating fashion, using most available skills.
Keep swapping attunements to maintain . You can swap to the next attunement during the cast of skills.
Start with the Weave Self Rotation, and repeat it whenever is available. Continue with the normal Loop once the buff expires.
Start while fully attuned to
Fire-Air Attunement
Fire Attunement
Earth-Fire Attunement
Earth Attunement
Fire-Earth Attunement




| Air Attunement | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
| → | 5 |
| Earth Attunement | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
| → | 5 |
Dual Attack 3 | Default Keybind |
|---|---|
| & | |
| & | |
| & | |
| & | |
| & | |
| & |
Air-Fire Attunement
Earth-Air Attunement
Earth Attunement
Fire-Earth Attunement
Air-Fire Attunement
Air Attunement
Fire-Air Attunement
Fire Attunement
Water-Fire Attunement
Air-Water Attunement
Fire-Air Attunement
Start fully attuned to
Attunement order:
Attune to early if Weave Self is about to run out.
Earth-Fire Attunement
Earth Attunement
Air-Earth Attunement
Air Attunement
Fire-Air Attunement
Fire Attunement
Water-Fire Attunement
Water Attunement
Air-Water Attunement
Air Attunement
Fire-Air Attunement
Fire Attunement
Earth-Fire Attunement
Earth Attunement
Air-Earth Attunement
Air Attunement
Fire-Air Attunement
Fire Attunement
Follow this sequence, fully attuning to each element in turn
You should aim to use twice per , and twice per . and will each be used once.
Depending on your phase timing—or if you’re having trouble executing a perfect weave—you may want to skip to save time . If a perfect weave still isn’t achievable, it’s better to continue the rotation as written and move into the looping section, rather than skipping attunements just to reach Water Attunement.
Your second Weave Self rotation may not align perfectly due to cooldowns, but the general structure for attunement swaps will remain the same.
Try to use and while attuned to and since you have the best damage modifiers with that combination, but also keeping in mind they can be used and count toward the 3 required skill casts in an Etching to complete the spell.
In extended fights where you will be able to do your rotation without interruptions, using when it comes off Cooldown will make the next align with . In other cases it might be worth saving the glyph for only. If you are unsure whether you should use , just save it for instead.
Dual Attacks all reduce the cooldown of your primary attunement so that you can instantly dual attune to it
| Skill | Defiance Damage | Source |
|---|---|---|
| 150 | Spear: | |
| 300 | Spear: | |
| → | 300 | Spear: |
| 200 | Spear: | |
| 200/Charge | Alternate Utility |