Build Difficulty: ● ● ○ ○ ○
优点
- High damage
- Good mobility
- Easy to learn
- Defensive options
- Lots of cleave
缺点
- High mastery curve
- Relies on enemy conditions
属性
- Power
- 2730
[&DQMGOyYvKz3ZEgAAhgAAACYBAAAHAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ○ ○ ○






| Bomb Kit | Default Keybind |
|---|---|
燃烧弹 | 2 |
3 | |
4 | |
5 |
| Elite Mortar Kit | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Toolbelt | Default Keybind |
|---|---|
F1 | |
F2 | |
F3 | |
| → | F4 → F4 |
F5 |
If your performance is not as good as expected, there are a few things to consider:
The core rotation concept of Scrapper is very simple:
Use
手雷包 during
电子回旋 to smoothly queue
破片手雷. While casting any Kit skills you should use Stow Kit to queue non-kit skills. Do not use Weapon Swap or you will interrupt your casts.
For now, use all skills except:
Hammer:
火箭冲锋,
电击护盾 Granate Kit:
闪光手雷 Elite Mortar Kit:
试剂炮弹
as Filler Skills, making sure to never delay your next
电子回旋 →
破片手雷 combo.
To ratchet up the damage, align your Filler Skills to maintain uptime on
万物运动.
万物运动 gives 5% increased damage for each of the following boons you have: Stability, Swiftness and Superspeed. You can maintain permanent Superspeed uptime by spacing out the use of:
To trigger
血石古物, you will need to execute 4 Blast Finishers into any Combo Field:
Blast Finishers:
Combo Fields:
Between each → , you have time for 8 actions. Every skill counts as 1 action, with a full Auto Attack chain counting as 3 actions. Remember to always finish Auto Attack chains.
Although these 8 actions can be fairly freeform, some skill Cooldowns line up very well and should be used in sequence:
The opener provides big burst damage and some extra Superspeed uptime:
Remember to use the opener at the start of combat and at the start of any phase.
Most of your CC is used as Filler-Skills so there is constant Breakbar Damage dealt. In real situation fights you can try to align your Filler-Skills in a way to deal the most CC in Breakbar Phases.
can be used to Block attacks and deal some Damage instead of Dodge to stay in place.
To improve further, visit the Power Scrapper page for the full opener and more loop examples.