Rotation Concept
Heal Alacrity Amalgam must cast its Morph skills in order to upkeep Alacrity; since each grants 12 seconds, two of them should generally be cast off-Cooldown and one can be saved for utility, e.g. for Stability. Since they build a comfortable overcap, it's possible to be very flexible with their use.
Might is tight. The build's sources are Morph skills, 'Elixir' skills, and disables to trigger . All of these should be cast frequently to ensure the build doesn't drop stacks.
Use disables often to upkeep Fury.
, , , and grant Protection, but only overcap it if all are used. Try not to delay these; hold only one of them for mechanics at a time.
When not using Mace and Shield skills visit and , making sure to cast , , and as frequently as possible.
Example Opener
Start in :
- +
- →
- + or
- → →
- →
- → Stow Cancel
Toolbelt Usage
With traited, each Morph skill grants its Evolve bonus on use individually. While these effects are selfish, some can be very useful when tanking and are worth considering when delaying a skill.
is a flat stat increase of 10%, use this before damage spikes to survive them and increase outgoing healing.
Healing and Cleanse
Healing
- , , and
-
-
- Self healing, through .
- , Morphs, and through
- Blast Finishers inside a Water Field
- grants Barrier
Cleanse