Build Difficulty: ● ● ● ● ○
优点
- High damage
- Plenty of CC
- Access to healing & support
- Plenty of utility
- Lots of cleave
缺点
- Complex rotation
- Easy to cancel skills
- Requires accurate positioning
- Loses damage on moving targets
[&DQEQGi4ZPiZLFwAAehYAABUXAAAxAQAAiRIAAAAAAAAAAAAAAAAAAAAAAAACCQEyAAA=]Build Difficulty: ● ● ● ● ○








Replace
"怒气冲天!" with
自由咒语 for additional Stability.
Replace
愤怒纹章 with a different utility skill when needed:
庇护之地 for Breakbar Phases
"前进!" for Aegis
"坚守阵地!" when Epilogue: Unbroken Lines and
自由咒语 is not enough Stability
反射之墙 when Chapter 3: Valiant Bulwark is not enough projectile reflectUse
奉献大师 instead of
无伤斗魂 when using
庇护之地 or
反射之墙.
Replacing Virtues Trait Line with Honor Trait Line results in extra utility at a small Damage loss.
坚毅令状 also makes it easier for
引燃符印 to reach the hitbox center of large bosses.
| Axe | Default Keybind |
|---|---|
2 | |
3 |
| Offhand Torch | Default Keybind |
|---|---|
| → | 4 → 4 |
5 |
F1 | Default Keybind |
|---|---|
| Chapter 2: Igniting Burst | 2 |
| Chapter 4: Scorched Aftermath | 4 |
| Epilogue: Ashes of the Just | 5 |
F3 | Default Keybind |
|---|---|
| Chapter 3: Valiant Bulwark | 3 |
| Epilogue: Unbroken Lines | 5 |
司法审判 5
烈焰咒语 Utility and
潜能咒语 Utility as well as one Charge of
慰藉咒语 Heal
引燃符印 3
复仇符印 2
狂徒烈焰 4
正义圣书 T1T1-4 → Chapter 2: Igniting Burst T1-2 → Epilogue: Ashes of the Just T1-5
狂徒火焰 4
燃焰利刃 2 →
狂徒烈焰 4
狂徒火焰 4
净化烈焰 51T1-22 → 44Utility Skills:
Cast the following skills off Cooldown:
HealUtilityUtilityElite**This skill will be frequently swapped out for Elite if Stability is of value
Tome of Justice:
Entering T1 provides you with additional skills.
Cast the following skills off Cooldown:
T1-2T1-4T1-5Weapon Skills:
2 / 3 twice2 and 3 after and before Weapon Swap4 → 4 off Cooldown4 off CooldownFill with:
| Pistols | Axe & Torch |
|---|---|
2 | 3 |
5 | 5 |
Auto Attack 1 | Auto Attack Chain 1 |
| Skill | Uptime | Radius |
|---|---|---|
Utility | 79% | 180 |
Heal | 35% | 360 |
Elite | 17% | 600 |
On top of its radius, Utility also provides boons in a cone in front of you with a 450 range and 160° angle.
Always only use one Charge of Heal to trigger off Cooldown.
Open the image in a new tab for a bigger version
There is no fight where increasing your Quickness duration is neccesary. However, since this build's Quickness generation can be tricky, taking extra Quickness duration can be very helpful when starting out.
| Gear | Quickness Duration | % Damage loss |
|---|---|---|
| Meta | 140% | 0% |
| 150% | 2.6% | |
| & | 180% | 7.4% |
| & & | 189% | 8.9% |
Pistols:
4 can be alternated between 2 and 3 casts per loop 3:
4, 2 and 54 and Auto Attack 1)Axe & Torch:
4 is an instant cast and can thus be used during any other attack5, using 4 and holding 4 will result in a perfect aftercast cancel3 can be used to pull in adds T1:
5 or 2 can be used to quickly check CooldownsT1-4 can be used every two Chapter 2: Igniting Burst T1-2T1-5 can be used every three Chapter 2: Igniting Burst T1-2T1-1 to replace Pistol Auto Attacks or if a full Axe Auto Attack Chain would take too long T2:
T2 cleanses two conditions due to ; this has a 30s Cooldown due to Dormant ResolveT2-2 can be used for additional Condition RemovalT2-5 converts up to 5 conditions into boons and provides a 33% Healing increase for the whole group for 8s. This skill can be extremely strong in the right circumstances. T3:
T3-3 can help Reflect ProjectilesT3-4 provides ResistanceT3-5 provides Stability and Aegis. It also increases everyones Toughness by 300, so be careful not to steal boss fixation from your tank.| Skill | Defiance Break | Source |
|---|---|---|
5 | 200 | Offhand Pistol |
3 | 150 | Axe |
Chapter 3: Heated Rebuke T1-3 | 150 | |
Chapter 2: Daring Challenge T3-2 | 320 |