Build Difficulty: ● ● ○ ○ ○
优点
- Good mobility
- Plenty of CC
- Easy to learn
- Plenty of utility
缺点
- Easy to cancel skills
- Forced movement
- Frequent animation locks
- Requires enemy target
Heal Alacrity Willbender grants Alacrity through , both through the cast itself and striking enemies under the passive effect afterward. Because of this, and its use of a Spear, the build has a lot of forced movement to take into account and should not tank bosses if it does not have to. On the plus side, it is among t
[&DQExLy4rQRt/AAAANQEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCQFZAAA=]Build Difficulty: ● ● ○ ○ ○
Heal Alacrity Willbender grants Alacrity through
流动决心, both through the cast itself and striking enemies under the passive effect afterward. Because of this, and its use of a Spear, the build has a lot of forced movement to take into account and should not tank bosses if it does not have to. On the plus side, it is among the most mobile builds in the game. It also has strong utility options, especially if swapping weapon setups to match specific needs of the group.
Utility Skill Options
Elite Skill Options
More skill options and information can be found in the gameplay guide.
| Spear | Default Keybind |
|---|---|
1 | |
2 | |
3 |
Heal Alacrity Willbender relies on its Virtues' passive effects to grant several boons, including Alacrity. On top of this, several skills should be cast when available in order to upkeep its complement of boons for the squad:
Willbender Virtues take effect in two ways: a primary attack with instantaneous effects, and a passive "stance" that grants effects every 5 successful hits against enemies. Virtues also put down which pulse damage.
Casting Virtues also grants a few boons to self only, and also trigger certain traits. Notably, will grant Might whenever triggering any passive.
More Virtue effects are discussed in the gameplay guide.







4 |
5 |
| Staff | Default Keybind |
|---|---|
| → → | 1 |
2 | |
3 | |
4 | |
5 |
does not increase the effectiveness of and therefore only removes conditions.
More trait variations can be found in the gameplay guide.
Weapon setups for offhand Shield, Focus, and associated mainhand weapons can be found in the gameplay guide.
Start in Spear:
| Skill | Defiance Break | Source |
|---|---|---|
| 150 | Spear | |
| 200 | Staff | |
| 150 (7 pulses) | Utility | |
| 300 | Utility | |
| → | 300 | Utility |
| 200 | Utility | |
| 400 | Elite |