Condition Antiquary is an extremely high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Condition Antiquary is an extremely high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
[&DQUcGyw/TTuFAAAADQEAAAsBAAAvAQAAfB0AAAAAAAAAAAAAAAAAAAAAAAADCQFWAC8AAA==]Condition Antiquary is an extremely high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Build Difficulty: ● ● ● ● ○





Precast
准备千针万箭 up to five minutes before the fight, as it Recharges while armed. You can reset its Cooldown with Mushroom King's Blessing when practicing.
Prime a Spear combo so you can start with the bonus for
杂念投掷 when you cast it in this opener.
Use the following Spear sequences as your main damage source:
Always start on this sequence whenever you engage an enemy or after a Stealth Attack:
Then, continue casting the following sequence as much as possible:
When low on Initiative, do a Stealth Attack sequence instead to refill it:
Prioritze using Artifacts at all times for damage and Initiative. Keep in mind the following priority when picking between different Artifacts:
Use all your damaging utilities off-Cooldown.
| Skill | Defiance Break | Source |
|---|---|---|
| 150 | Spear | |
| 200 | Possible random Artifact | |
| 300 | Possible random Artifact |
斯克鼠乱斗 as your Elite Skill, as a large portion of your damage depends on it.
镰爪毒液 is your strongest self-heal; it also provides substantial subgroup healing.| Spear | Default Keybind |
|---|---|
苍白突袭 | 1 (Stealth Attack) |
螳螂钉刺 | 2 Lead Attack |
↳ 缠藤毒蛇 | 2 Follow Up |
↳ 陨落蜘蛛 | 2 Finisher |
出奇打击 | 3 Lead Attack |
↳ 吸血劈砍 | 3 Follow Up |
↳ 碎裂突袭 | 3 Finisher |
杂念投掷 | 4 |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
| Offensive | Creates a turret that deals damage | Grants a Strike Damage bonus against enemies hit. | |
| Offensive | Ignites an area for AoE damage | Grants your next few attack additional Burning damage | |
| Offensive | Pulses damage and Confusion around you, then slams the guitar and Stuns enemies | You may cast up to three Stealth Attacks for a short time afterwards, without requiring Stealth and even while Revealed. | |
| Offensive | Dash toward the target direction, dropping bombs that deal damage and apply Burning | The bombs continue to drop at your location for a short time afterwards. |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
| Defensive | Creates a holographic decoy that Taunts enemies, then explodes after a delay. | Your next utility skill has an 80% reduction in Cooldown. | |
| Defensive | Leaps to a location, dealing damage and Healing nearby allies. | Your next Initiative skill creates a second burst of Healing. | |
| Defensive | Creates a small dome at your location that Blocks Projectiles and grants Barrier | Your next three Initiative skills get their Initiative cost refunded as soon as they are cast. | |
| Defensive | Dash toward the target location, Evading on the way and dealing damage, applying Burning, and Cleansing Conditions from allies at the end | Your next Initiative skill cleanses additional conditions from you. |