This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Power Alacrity Antiquary is an extremely high-damage support build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Whenever you have the buff from , you can cast three Stealth Attacks for free. Space them out by inputting skills like between them, such as in the following examples:
Example 1: → x2 →
Example 2: → Artifact → →
You should use off-Cooldown; while its active, try to stick to the following priority:
(if available thanks to )
(if you don't already have its buff)
(if you don't already have its buff)
(even while its buff is active)
oror (spend its buff on )
When is NOT active, you will have much less to do, but you should follow the same priority. Try to not overcap your Initiative; spend it on if possible.
Never delay ; use it off-Cooldown to gain Artifacts.
Use off-Cooldown for Initiative. Be careful to use them when they are fully off-Cooldown, as the Backfire for this skill is extremely punishing.
Dagger under 50% enemy Health
Once the enemy is under 50% Health, cast in place of to spend your Initiative; otherwise, follow the same priority.
背刺 can interrupt other skill casts, so be sure to let the previous action finish!
暗影投射 isn't that much stronger than your Auto Attack Chain, and it will teleport you to your enemy on demand; feel free to save some Initiative to use this skill strategically on moving enemies!
Purposefully trigger the backfire on 石峰会加农炮 for extra damage. It won't hurt much, and the sustain from 恶意纹章 will mitigate much of its self-damage anyways.
You can precast 斯克鼠横扫 without a target to get an Artifact before combat or during downtime. In real encounters, make sure your Cooldown will be available before combat starts.
When you use 斯克鼠乱斗 or 斯克鼠横扫 to generate more Artifacts, try to not overwrite any current Artifacts.
While 斯克鼠乱斗 is not active, if you have an active buff from one of your priority Artifacts, and have another one of the same Artifact, try to space out its usage to avoid overwriting the buff.
Always carry as your Elite Skill, as your Alacrity uptime depends on it.
You can replace for any other relevant utility, such as or .
is your strongest self-heal; it also provides substantial subgroup healing.
Skill Reference Guide
Dagger & Pistol
Default Keybind
1
2
3
4
Offensive Artifact Reference Guide
Artifact
Type
Effect
Unique Passive
Offensive
Creates a turret that deals damage
Grants a Strike Damage bonus against enemies hit.
Offensive
Ignites an area for AoE damage
Grants your next few attack additional Burning damage
Offensive
Pulses damage and Confusion around you, then slams the guitar and Stuns enemies
You may cast up to three Stealth Attacks for a short time afterwards, without requiring Stealth and even while Revealed.
Offensive
Dash toward the target direction, dropping bombs that deal damage and apply Burning
The bombs continue to drop at your location for a short time afterwards.
Defensive Artifact Reference Guide
Artifact
Type
Effect
Unique Passive
Defensive
Creates a holographic decoy that Taunts enemies, then explodes after a delay.
Your next utility skill has an 80% reduction in Cooldown.
Defensive
Leaps to a location, dealing damage and Healing nearby allies.
Your next Initiative skill creates a second burst of Healing.
Defensive
Creates a small dome at your location that Blocks Projectiles and grants Barrier
Your next three Initiative skills get their Initiative cost refunded as soon as they are cast.
Defensive
Dash toward the target location, Evading on the way and dealing damage, applying Burning, and Cleansing Conditions from allies at the end
Your next Initiative skill cleanses additional conditions from you.
Equipment Notes
If you want to use regular or other power food, you can reach 100% Critical Chance by using this alternate gear set, at the cost of a single point of Power:
1 Assassin's Amulet.
Full Berserker's for the rest of the gear.
6 or 6 .
A is around ~5% dps loss and an extremely efficient way to add Boon Duration.