Power Alacrity Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Power Alacrity Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
[&DQUcPSMbTS+FAAwBWR0AADMBNAFgHVYBfB0AAAAAAAAAAAAAAAAAAAAAAAACWQAJAQA=]Power Alacrity Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Build Difficulty: ● ● ● ● ●
The guide on this page teaches how to use both featured weapon sets in tandem. Refer to the Equipment Notes section to learn how to play either weapon as a standalone set for a modest average DPS loss of around 6%.
| Spear | Default Keybind |
|---|---|
1 (Stealth Attack) | |
2 Lead Attack | |
| ↳ | 2 Follow Up |
| ↳ | 2 Finisher |
3 Lead Attack | |
| ↳ | 3 Follow Up |
| ↳ | Finisher |






3 杂念投掷 | 4 |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
召唤氪族炮台 | Offensive | Creates a turret that deals damage | Grants a Strike Damage bonus against enemies hit. |
雾灼迫击炮 | Offensive | Ignites an area for AoE damage | Grants your next few attack additional Burning damage |
金属军团吉他 | Offensive | Pulses damage and Confusion around you, then slams the guitar and Stuns enemies | You may cast up to three Stealth Attacks for a short time afterwards, without requiring Stealth and even while Revealed. |
塑形者冲刺弹 | Offensive | Dash toward the target direction, dropping bombs that deal damage and apply Burning | The bombs continue to drop at your location for a short time afterwards. |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
全息舞者诱饵 | Defensive | Creates a holographic decoy that Taunts enemies, then explodes after a delay. | Your next utility skill has an 80% reduction in Cooldown. |
尊者巨锤 | Defensive | Leaps to a location, dealing damage and Healing nearby allies. | Your next Initiative skill creates a second burst of Healing. |
查克虫护盾 | Defensive | Creates a small dome at your location that Blocks Projectiles and grants Barrier | Your next three Initiative skills get their Initiative cost refunded as soon as they are cast. |
风裔日相水晶 | Defensive | Dash toward the target location, Evading on the way and dealing damage, applying Burning, and Cleansing Conditions from allies at the end | Your next Initiative skill cleanses additional conditions from you. |
If you plan playing Spear only, no gear or trait changes need to be made on this build.
If you plan on playing Axe/Pistol only:
雄鹰古物.Pre-cast a Spear combo to prime a
杂念投掷 before the boss is vulnerable when possible. Otherwise, skip step 2.
Use the following Spear sequences as your main damage source:
Always start on this sequence whenever you engage an enemy or after a Stealth Attack:
Then, continue casting the following sequence as much as possible:
4 → 3 → 2When running low on Initiative do a Stealth Attack sequence instead to refill your Initiative:
4 → 3 → 3 → 1Whenever you roll a , you will execute a Guitar Loop.
should be used off-Cooldown for damage.
Use stolen Artifacts between your Spear skills for damage and Initiative while following the Artifact Priority Guide below.
Prioritize your Artifacts in the following order:
When possible, prioritize having different Artifact buffs active, rather than using the same artifact many times in a row!
If your Weapon Swap is already available when you finish step 5, skip steps 6 and 7.
You can use one in Step 6 only if you have excess Initiative.
| Skill | Defiance Break | Source |
|---|---|---|
| 300 | Possible random Artifact | |
| 300 | Possible random Artifact | |
| 150 | Spear | |
| 200 | Pistol |