Power Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
[&DQUcPSMbTT+FAAAAWR0AADMBAABgHQAAfB0AAAAAAAAAAAAAAAAAAAAAAAA=]Power Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Build Difficulty: ● ● ● ● ●
Pre-cast a Spear combo to prime a before the boss is vulnerable when possible. Otherwise, skip step 2.
Use the following Spear sequences as your main damage source:
Always start on this sequence whenever you engage an enemy or after a Stealth Attack:
2 → 3 → 2Then, continue casting the following sequence as much as possible:
4 → 3 → The guide on this page teaches how to use both featured weapon sets in tandem. Refer to the Equipment Notes section to learn how to play either weapon as a standalone set for a modest average DPS loss of around 6%.
| Spear | Default Keybind |
|---|---|
1 (Stealth Attack) | |
2 Lead Attack | |
| ↳ | 2 Follow Up |
| ↳ | 2 Finisher |
3 Lead Attack | |
| ↳ | 3 Follow Up |
| ↳ | Finisher |






2When running low on Initiative do a Stealth Attack sequence instead to refill your Initiative:
Whenever you roll a
金属军团吉他, you will execute a Guitar Loop.
石峰会加农炮 should be used off-Cooldown for damage.
Use stolen Artifacts between your Spear skills for damage and Initiative while following the Artifact Priority Guide below.
Prioritize your Artifacts in the following order:
When possible, prioritize having different Artifact buffs active, rather than using the same artifact many times in a row!
If your Weapon Swap is already available when you finish step 5, skip steps 6 and 7.
You can use one
剧毒连掷 in Step 6 only if you have excess Initiative.
斯克鼠横扫 off-Cooldown to gain Artifacts and refresh your
斗志高涨 stacks.
斯克鼠乱斗, your Elite Skill, to generate more Artifacts.
卡纳克硬币投掷 off-Cooldown for Initiative. Be careful to use them when they are fully off-Cooldown, as the Backfire for this skill is extremely punishing.
斯克鼠乱斗 or
斯克鼠横扫 to generate more Artifacts, try to not overwrite any current Artifacts.
石峰会加农炮 for extra damage. It won't hurt much, and the lifeteal from
吸血劈砍 will keep you topped off.
斯克鼠乱斗 is not active, if you have an active buff from one of your priority Artifacts, and have another one of the same Artifact, try to space out its usage to avoid overwriting the buff.3 杂念投掷 | 4 |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
召唤氪族炮台 | Offensive | Creates a turret that deals damage | Grants a Strike Damage bonus against enemies hit. |
雾灼迫击炮 | Offensive | Ignites an area for AoE damage | Grants your next few attack additional Burning damage |
金属军团吉他 | Offensive | Pulses damage and Confusion around you, then slams the guitar and Stuns enemies | You may cast up to three Stealth Attacks for a short time afterwards, without requiring Stealth and even while Revealed. |
塑形者冲刺弹 | Offensive | Dash toward the target direction, dropping bombs that deal damage and apply Burning | The bombs continue to drop at your location for a short time afterwards. |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
全息舞者诱饵 | Defensive | Creates a holographic decoy that Taunts enemies, then explodes after a delay. | Your next utility skill has an 80% reduction in Cooldown. |
尊者巨锤 | Defensive | Leaps to a location, dealing damage and Healing nearby allies. | Your next Initiative skill creates a second burst of Healing. |
查克虫护盾 | Defensive | Creates a small dome at your location that Blocks Projectiles and grants Barrier | Your next three Initiative skills get their Initiative cost refunded as soon as they are cast. |
风裔日相水晶 | Defensive | Dash toward the target location, Evading on the way and dealing damage, applying Burning, and Cleansing Conditions from allies at the end | Your next Initiative skill cleanses additional conditions from you. |
If you plan on playing Spear-only:
If you plan on playing Axe/Pistol only: