Power Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
[&DQUcPSMbTT+FAAAAWR0AADMBAABgHQAAfB0AAAAAAAAAAAAAAAAAAAAAAAA=]Power Antiquary is a high-damage build that has a high amount of variance. Its volatile nature promotes high-risk, high-reward gameplay, but requires a lot of practice to properly improvise in combat.
Build Difficulty: ● ● ● ● ○
The guide on this page teaches how to use both featured weapon sets in tandem; however, you can choose to play either weapon as a standalone set for a modest average DPS loss. The second video has an example showcase for each weapon.
斯克鼠乱斗 as your Elite Skill, as a large amount of your damage depends on it.
卡纳克硬币投掷 for any other relevant utility, such as
暗影疾步 or
准备暗影传送门.
镰爪毒液 is your strongest self-heal; it also provides substantial subgroup healing.| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
| Offensive | Creates a turret that deals damage | Grants a Strike Damage bonus against enemies hit. | |
| Offensive | Ignites an area for AoE damage | Grants your next few attack additional Burning damage | |
| Offensive | Pulses damage and Confusion around you, then slams the guitar and Stuns enemies | You may cast up to three Stealth Attacks for a short time afterwards, without requiring Stealth and even while Revealed. | |
| Offensive | Dash toward the target direction, dropping bombs that deal damage and apply Burning | The bombs continue to drop at your location for a short time afterwards. |
| Artifact | Type | Effect | Unique Passive |
|---|---|---|---|
| Defensive | Creates a holographic decoy that Taunts enemies, then explodes after a delay. | Your next utility skill has an 80% reduction in Cooldown. | |
| Defensive | Leaps to a location, dealing damage and Healing nearby allies. | Your next Initiative skill creates a second burst of Healing. | |
| Defensive | Creates a small dome at your location that Blocks Projectiles and grants Barrier | Your next three Initiative skills get their Initiative cost refunded as soon as they are cast. | |
| Defensive | Dash toward the target location, Evading on the way and dealing damage, applying Burning, and Cleansing Conditions from allies at the end | Your next Initiative skill cleanses additional conditions from you. |
Use Staff as your main weapon set and spent intiative only on
虚弱回旋 for damage while wielding it.
石峰会加农炮 should be used off-Cooldown for damage.
When you roll a
金属军团吉他, you will execute the following Guitar Loop:
If you have excess Initiative while on Dagger/Pistol, spend it on
暗影投射. Otherwise, save it for when you're back on Staff.
Never delay
斯克鼠横扫; use it off-Cooldown to gain Artifacts and refresh your
斗志高涨 stacks.
Use
卡纳克硬币投掷 off-Cooldown for Initiative. Be careful to use them when they are fully off-Cooldown, as the Backfire for this skill is extremely punishing.
Use
斯克鼠乱斗 off-Cooldown for Artifacts and Initiative. Follow the Artifact Priority Guide below while it is active.
Prioritize your Artifacts in the following order:
召唤氪族炮台
塑形者冲刺弹 OR
金属军团吉他 (use it as instructed above)
雾灼迫击炮 OR
全息舞者诱饵 (spend the decoy buff on
刺客纹章)
查克虫护盾
When possible, prioritize having different Artifact buffs active, rather than using the same artifact many times in a row!
If boss health is at least 50% or less, modify the Guitar Loop to use two
钻心s between each
背刺 instead:
If you're ever stuck on Dagger/Pistol for an extended time while the boss is under 50% health, spend your Initiative on as your main damage skill.
| Skill | Defiance Break | Source |
|---|---|---|
| 200 | Possible random Artifact | |
| 300 | Possible random Artifact | |
| 400 | Staff Stealth Attack | |
| 200 | Pistol | |
| → | 200 Daze | Staff |





