This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
[&DQIEHwsVRC+nAAAA8hoAAP0aAADwGgAA/BoAAAAAAAAAAAAAAAAAAAAAAAADWgA2AAUAAA==]This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Build Difficulty: ● ● ● ● ○
| Axe & Pistol | Default Keybind |
|---|---|
| → → | Auto Attack |
2 | |
3 | |
4 | |
5 |
| Gunsaber | Default Keybind |
|---|---|
F1 | |
F2 | |
| Dragon Slash—Force | 1 |
| Triggerguard |




4| Flicker Step | 5 |
其徐如林 reduces the cooldown of your skills when you use the first round of an ammunition skill. This allows you to use the Double Dragon Slash—Force combo on repeat.
巨龙扳机 → Flicker Step → Dragon Slash—Force
龙刺地雷
巨龙扳机 → Flicker Step → Dragon Slash—ForceAfter the second Dragon Slash—Force in the combo, the Filler part of the rotation starts with Gunsaber.
收起刃枪
收起刃枪 instead and use
战术装填 in the axe loop that follows.Next is the Axe & Pistol part which changes every loop. This is dictated by your available
飞斧投掷 charges. We recommend that you watch the golem rotation to understand how each loop is executed.
Here is a list of possible combinations:
飞斧投掷 → → → x 2 → → Flicker Step is used in the rotation before Dragon Slash—Force to activate .
If you find it difficult to track the different Axe & Pistol combinations, you can use this alternative loop which is the same every time. This comes at a significant dps loss.
Use new charges of only when two charges are available to activate .
Use one charge of Triggerguard during only when two charges are available to activate .
Use off Cooldown.
Move forward before . You lose time waiting for the movement portion of this skill.
| Skill | Defiance Damage | Source |
|---|---|---|
| Dragon Slash | Up to 500 | |
| Artillery Slash | 200 with 2 Charges | Gunsaber |
| Artillery Slash | 100 with 1 Charges | Gunsaber |