Build Difficulty: ● ● ● ○ ○
优点
- Provides party boons
- Defensive options
- Fluid rotation
- Plenty of CC
- Provides self boons
- Access to healing & support
- Easy to learn
- Plenty of utility
缺点
- High mastery curve
Heal Catalyst is a strong support in the current meta focused on giving auras and both offensive and defensive boons to allies. You have access to the specialization's unique mechanic: which changes depending on your attunement. Your spheres provide important boons like: Might, Quickness, Resistance, Protection, Fury,
[&DQYaGxEpQz8nDwAA8RoAAE4BAAAdAQAA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ● ○ ○






| Fire Attunement | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Water Attunement | Default Keybind |
|---|---|
| Auto Attack Chain | |
2 | |
3 |
4 |
5 |
| Air Attunement | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
2 | |
| → | 3 3 |
4 | |
5 |
can be taken in the Earth Trait Line if you're frequently affected by Immobilize, Cripple, or Chilled and need the extra Endurance.
can be taken in the Catalyst Trait Line if you're comfortable with gaining Energy via dealing damage with your skills or if you need the extra Damage Reduction.
Heal Catalyst is a strong support in the current meta focused on giving auras and both offensive and defensive boons to allies. You have access to the specialization's unique mechanic:
部署翠玉元晶 which changes depending on your attunement. Your spheres provide important boons like: Might, Quickness, Resistance, Protection, Fury, Vigor, Resolution and Swiftness.
Catalyst also has access to a lot of CC that makes it a good offensive choice as well as a great defensive choice with the class having easy access to good Healing, Condition cleanses and auras on demand.
You can also revive downed allies with
复元雕文.
Your main goal is to quickly cycle through your
部署翠玉元晶 to provide boons and to perform as many blast finishers as possible to proc
金刚石肤 and
卡拉科萨古物 when your allies need cleansing and healing.
Your main boon generation comes from Jade Spheres, so using them correctly is essential. Prioritize
部署翠玉元晶 for Quickness and
部署翠玉元晶 for Resistance and Protection.
A simple rotation would be as follows:
大地协调 →
部署翠玉元晶
空气协调 →
部署翠玉元晶
火焰协调 →
部署翠玉元晶
流水协调 →
部署翠玉元晶Additional boon sources:
乘风急速 in
空气协调 grants Superspeed and Swiftness.
大地协调 triggers
固若磐石, granting Stability.
磁力光环 →
逆向转化大地 provides more Stability for your team.Other than their base effects, Auras also trigger the following traits:
So, what do each of the Auras do?
Prioritize Frost Aura, Magnetic Aura and Shocking Aura.
is your main source of Auras which triggers when you perform a Combo. These are the following Combos that you have in each Attunement:
| Combo Finisher | Source |
|---|---|
| Utility | |
| Utility |
You can also create Combo Fields with the following skills when needed:
| Combo Field | Source |
|---|---|
Keep in mind that you can use any of your utility skills to also Combo or use to immediately gain Magnetic Aura or for Frost Aura.
provides you with a few different Healing options:
Use for burst Healing.
Keep in mind that whenever you activate , you will also trigger and Cleanse nearby allies.
A big part of your Healing comes from which Heals allies when you perform Combo with a Blast Finisher. Below you can find a list of your Blast Finishers:
| Blast Finisher | Source |
|---|---|
| Utility | |
| Utility |
can be used to Revive your Downed allies. The skill changes depending on what Attunement you in.
provides :
provides :
provides :
provides :
will reduce all your current weapon skills cooldown by 25s. You can choose to use it either in or in .
If there's a lot of pressure and your squad needs a lot of healing and cleansing, using your elite in to cast twice and having all the other healing from your other water skills available again makes it a good option.
Otherwise you can cast in to reset your skills and grant a lot of extra Stability and Magnetic Aura. It's recommended that you cast twice since you will be staying in this attunement for significant time already before swapping off.
Use either or to Stun Break yourself.
for the Evade and mobility to reposition yourself when out of Dodges.
to grant yourself Swiftness and Superspeed and Cleanse yourself from Immobilize.
| Skill | Defiance Damage | Source |
|---|---|---|
| 400 range | Staff | |
| 360 range | Staff | |
| 750 range | Staff | |
| 2 Seconds | Utility |