Build Difficulty: ● ● ○ ○ ○
优点
- Fluid rotation
- Strong bursts
- Plenty of utility
- Easy to learn
缺点
- High mastery curve
- Fast paced rotation
[&DQYfKxEpMD/HEgAAdhIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]Build Difficulty: ● ● ○ ○ ○





| Air Attunement | Default Keybind |
|---|---|
F4 | |
2 | |
3 | |
| → | 3 → 3 |
4 | |
5 |
| Earth Attunement | Default Keybind |
|---|---|
F4 | |
2 | |
3 | |
4 | |
5 |
Heal Tempest is a support focused on providing Healing, Condition Cleanses, and Auras to allies.
Overloads empower your Attunements, granting powerful effects based on the Attunement in which you Overload.
Heal Tempest also generates a lot of Might, Regeneration and Protection but also can fill in Stability when needed. Granting an Aura to an ally will Cleanse Conditions from them thanks to
窒息光环.
You can also Revive any Downed allies with
复元雕文.
Your main goal is to rotate through your Attunements to Overload at key moments, maintain Aura uptime alongside boons, Condition Cleanses, provide burst Healing and defensive utility to your group when needed.
Heal Tempest usually starts fights in
火焰协调 to stack Might for your group through
火焰过载. Enter
火焰协调 frequently for Might generation and to trigger
太阳黑子 for the additional Condition Cleanse.
"抚慰伤痛!" is a strong Heal that you should use when theres heavy pressure on your squad for high burst Healing and Condition Cleanse.
Air Attunement grants you access to the very powerful combo of
电击光环 →
逆向转化闪电 for high Shocking Aura output and Condition Cleanse due to
窒息光环.
"五行归元!" stops you or nearby allies from going into Downstate. This skill is great to support allies that are under the effects of
生命幻象. When
"五行归元!" ends, it will grant you an Aura depending on your Attunement.
"五行归元!" grants Stability to allies when used.
Entering
流水协调 will trigger
治疗涟漪 and
净化水波 for bonus support.
Use
流水过载 when heavy Healing and Condition Cleansing are needed:
治疗涟漪 and grants Frost Aura thanks to
动荡传导.
冰锥喷射 will Heal allies in a cone in front of you so position yourself slightly at the back of the group when using it.
will Heal and Cleanse allies around you.
You can use whenever you have Frost Aura on you. has a few effects:
You can gain Frost Aura from and .
A big part of your Healing comes from which Heals allies when you perform Combo with a Blast Finisher. Below you can find a list of your Blast Finishers:
| Blast Finisher | Source |
|---|---|
| Water Attunement | |
| Air Attunement | |
| Earth Attunement | |
| Earth Attunement | |
| Utility |
can be used to Revive your Downed allies. The skill changes depending on what Attunement you in.
provides :
provides :
provides :
provides :
is a group Stun Break that grants Superspeed.
Use the following skills to Evade and reposition yourself:
also provides an Evade and additional will Knockback foes.
for the Stability on the first tick. Keep in mind that all Overloads are a Stun Break.
for Stability and to prevent yourself from going into Downstate
| Skill | Defiance Damage | Source |
|---|---|---|
| → | 1 second | Dagger |