Build Difficulty: ● ● ● ● ○
优点
- High damage
- Strong bursts
- Lots of cleave
- Sustained damage
缺点
- High mastery curve
- Relies on resource management
As grants conditional Critical Chance, you can decide to go with more or less Precision on your gear: going with the lowest Critical Chance of 50% to achieve critical cap will make your bursts stronger when the trait is fully activated, at the cost of sustained Damage. Alternatively, if you decide to add Precision you
[&DQMGOyYfOS8qDwAAlQGNAZMBAABXFgAA8BUAAAAAAAAAAAAAAAAAAAAAAAABVQAA]Build Difficulty: ● ● ● ● ○
Power Holosmith is a strong Damage dealer relying on and a variety of kits to deal Damage.
comes with a unique resource - Heat. Make sure to keep your Heat high at all time while avoiding . in order to lose your Heat, rotating to the rest of your weapon and kit skills.
is used solely for in order to overlap strong ticking AoEs to generate Downs.
has good sustained Damage from mid-range with Auto Attack and . It is used while waiting for our other strong Cooldowns to come back.
Always start on your weapon set. Once you reach 25 stacks, swap to your other weapon set.
provides the majority of the Damage for this build, combined with your utility skills.
The main burst on Well of Corruption Spike call should be as follows:
You will want to cycle your Holoforge Rotation and Weapon Rotation while waiting for the next Well of Corruption Spike when all your main Cooldowns are back.
can be replaced by if the incoming pressure is too high or if you are getting caught out of position a lot.
| Rifle | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
5 |
| Elixir Gun | Default Keybind |
|---|---|
3 | |
4 |
| Flamethrower | Default Keybind |
|---|---|
| Auto Attack | |
2 |





Once you've done your burst and the Holoforge Rotation, you will need to wait for your Heat to decrease.
You will now have to rotate efficiently between , and Rifle. The following skills are your main source of burst and should be used off Cooldown :
should be covering the downtime between these skills throughout the rotation. Use the following:
At around 90 Heat, you can consider using and start your Holoforge Rotation again.
Keep in mind your first and last skill in should ideally be . A full Holoforge Rotation takes around 50 Heat to complete. Do not hesitate cutting skills off in order to not .
has a very short Cooldown and you should aim to cast it twice during your Weapon Rotation.
, and are the main Cooldowns to look at and should be synced up together. They should always be available for the Well of Corruption Spike.
is our main defensive Cooldown. It can be used to prevent dying on upcoming risky moves or react to heavy enemy bursts. It can also be used to prevent downing from .
Dodging triggers the trait which provides you with upfront Damage and the cost of Damage uptime. Not only does Dodging save your life, it also provides you with a Damage buff.
can be used to move out of the pressure, remove impairing conditions and grant Superspeed to the whole squad in a small Radius.
is a gap closer but also an Evade. It can be life saving as a last resort.
This build comes with two Stun Breaks on your Toolbelt:
Both these Stun Breaks can be used in and out of . This grants you the opportunity to react twice in a row to Crowd Control.
| Skill | Defiance Damage | Source |
|---|---|---|
| 0 Range | ||
| 240 Range | Elite Skill |
4 |
5 |
| Photon Forge | Default Keybind |
|---|---|
| → → | Auto Attack |
2 | |
3 | |
4 | |
5 |
| Toolbelt | Default Keybind |
|---|---|
F1 | |
F2 | |
F3 | |
F4 | |
| → | F5 → F5 |
As grants conditional Critical Chance, you can decide to go with more or less Precision on your gear: going with the lowest Critical Chance of 50% to achieve critical cap will make your bursts stronger when the trait is fully activated, at the cost of sustained Damage. Alternatively, if you decide to add Precision you will get constant Damage outputs but less burst potential, as you will rely less on the trait bonus.
can be a good defensive option to help sustain melee clashes.