Build Difficulty: ● ● ● ○ ○
优点
- High damage
- Lots of cleave
- Sustained damage
缺点
- Lacks utility
- Lacks burst damage
[&DQMGOyYfKz3ZEgAAlQGNAZMBAACuEgAA+RIAAAAAAAAAAAAAAAAAAAAAAAABVQAA]Build Difficulty: ● ● ● ○ ○






医疗包 can be swapped for:
医疗机械 bringing one extra Superspeed source.
自动除颤 as a really strong panic button preventing you from going Down once.
炸弹包 can replace
绞肉机械 in rare cases when your melee uptime is high and your squad sustain tools allow it.
潜行机械 can be used instead of
精英炮座 to grant short Stealth durations to your party.
| Elixir Gun | Default Keybind |
|---|---|
3 | |
4 |
| Flamethrower | Default Keybind |
|---|---|
| Auto Attack | |
2 | |
4 | |
5 |
| Toolbelt | Default Keybind |
|---|---|
F1 | |
F2 | |
F3 | |
F4 | |
F5 |
Rifle is really convenient to use in large-scale fights for maximal Damages, but you can change your main weapon depending on your playstyle and preferences.
As grants conditional Critical Chance, you can decide to go with more or less Precision on your gear: going with the lowest Critical Chance of 50% to achieve critical cap will make your bursts stronger when the trait is fully activated, at the cost of sustained Damage. Alternatively, if you decide to add Precision you will get constant Damage outputs but less burst potential, as you will rely less on the trait bonus.
can be considered if you do not play around the Superspeed from your Wells, specifically if you picked as your healing skill.
Power Scrapper is a simple and strong Damage dealer relying mostly on its Kits to deal Damage.
试剂枪 will be only used for
强酸炸弹 at melee range in order to overlap strong ticking AoEs to generate Downs.
喷火器 will be our main Damage source; it has good sustained Damage from mid-range with Auto Attacks, but also some burst with
爆燃烈焰 and
凝固汽油. Paired with the high modifiers from the Scrapper Trait Line, we have a really simple and safe way to output massive Damage.
Power Scrapper also brings
功能机型, a unique Toolbelt skill able to interact with allies and enemies Downs and dealing decent Damage. Moreover, we get access to Wells skills, which are strong utility AoEs ticking for multiple seconds.
Our goal will be to cycle through our different weapon sets to benefit from every one of our Cooldowns.
Always start on your
超级嗜血法印 weapon set. Once you reach 25 stacks, swap to your other weapon set.
Our main Cooldowns to keep track of are
凝固汽油 and
绞肉机械. Make sure to keep using them together as much as possible to overlap your ticking Damage together with the rest of your skills.
Your Burst Rotation, notably on Well of Corruption Spike call should be as follows:
You will want to cycle through the Weapon Rotation while waiting for these main Cooldowns to be back.
Once you've done your Burst Rotation, you will need to wait for your main Cooldowns to come back up.
You now have to rotate efficiently between , and Rifle. The following skills are your main source of burst and should be used off Cooldown:
should be covering the downtime between these skills throughout the rotation. Use the following:
The Auto Attack on should always be your go-to when you can't commit to other skills or when no other Cooldown is available to cast.
Try to synchronize your Cooldowns together, specifically the ticking AoEs from and . Doing so will allow you to overlap more Damage and therefore generate Downs more often.
has a very short Cooldown, meaning you should cast it as much as possible and keep track of it efficiently.
, and are the main Cooldowns to look at and should be synced up together. They should always be available for the Well of Corruption Spike.
Superspeed from should be abused in order to avoid enemy AoEs and Damage.
Dodging triggers the trait which provides you with upfront Damage and the cost of Damage uptime. Not only does Dodging save your life, it also provides you with a Damage buff.
is a gap closer but also an Evade. It can be life saving as a last resort.
This build comes with two Stun Breaks on your Toolbelt:
Both these Stun Breaks can be used in and out of our Kits. This grants us the opportunity to react twice in a row to Crowd Control.
If played, can be used to prevent dying on upcoming risky moves or react to heavy enemy bursts. It can also be used to prevent downing from .
| Skill | Defiance Damage | Source |
|---|---|---|
| 400 Range |